Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8266053" data-attributes="member: 6785785"><p>So if you’re playing a wizard and you come across some arcane runes on a doorframe in a dungeon, how is the process of determining if you know what these runes say anything like real life?</p><p></p><p>When I encounter something in real life, i either know it or I don’t, as you say. I don’t get to decide in that moment if I already know it</p><p></p><p>Nor do I turn to my friend and say “hey do I know this?” then watch him roll some dice, and tell me “Nope, you don’t.”</p><p></p><p>Neither process maps to real life. We are determining things in play retroactively consistently. It’s baked in to play. </p><p></p><p></p><p></p><p>The player never knows everything the character knows ahead of time. A player could come to the game with a 700 page backstory and there would still be plenty of things that he doesn’t know until after the fact. </p><p></p><p>The issue would seem to be that many of the ways this happens in play have been around for so long, and are so prevalent that they are simply accepted. They’re a standard of play to the point that they aren’t obvious. </p><p></p><p>But if you take a more overt example of this...whether as a spell or some other method like a Flashback....then it stands out. </p><p></p><p>Now, having said that...it’s fine not to like those overt actions, or to only accept those that can be handwaved by magic or some other setting detail...that’s all fine, and I think everyone involved can understand why someone may have this preference. </p><p></p><p>But there’s nothing more or less natural about how folks try to inhabit their character. There are just different methods of doing so, with pros and cons that will vary by person.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8266053, member: 6785785"] So if you’re playing a wizard and you come across some arcane runes on a doorframe in a dungeon, how is the process of determining if you know what these runes say anything like real life? When I encounter something in real life, i either know it or I don’t, as you say. I don’t get to decide in that moment if I already know it Nor do I turn to my friend and say “hey do I know this?” then watch him roll some dice, and tell me “Nope, you don’t.” Neither process maps to real life. We are determining things in play retroactively consistently. It’s baked in to play. The player never knows everything the character knows ahead of time. A player could come to the game with a 700 page backstory and there would still be plenty of things that he doesn’t know until after the fact. The issue would seem to be that many of the ways this happens in play have been around for so long, and are so prevalent that they are simply accepted. They’re a standard of play to the point that they aren’t obvious. But if you take a more overt example of this...whether as a spell or some other method like a Flashback....then it stands out. Now, having said that...it’s fine not to like those overt actions, or to only accept those that can be handwaved by magic or some other setting detail...that’s all fine, and I think everyone involved can understand why someone may have this preference. But there’s nothing more or less natural about how folks try to inhabit their character. There are just different methods of doing so, with pros and cons that will vary by person. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top