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What is the point of GM's notes?
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<blockquote data-quote="Lanefan" data-source="post: 8266360" data-attributes="member: 29398"><p>And here you hit the most important point: the info in question was learned <em>prior</em> to the character's roleplayed career. The player had no way of knowing about this up until now.</p><p></p><p>If however it was learned <em>during</em> the character's roleplayed career as part of play then it's on the player to either remember it or look it up in the game log, failure meaning the character has forgotten what it was told.</p><p></p><p>If all this is done (and played through!) ahead of time and the resulting countermeasures are taken ahead of time, then fine. What I object to is, in the both at-table and in-play moment of encountering a foe with specific abilities/weaknesses, the sudden unexplained appearance in your backpack of just the thing you need because you were able to retcon it in.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8266360, member: 29398"] And here you hit the most important point: the info in question was learned [I]prior[/I] to the character's roleplayed career. The player had no way of knowing about this up until now. If however it was learned [I]during[/I] the character's roleplayed career as part of play then it's on the player to either remember it or look it up in the game log, failure meaning the character has forgotten what it was told. If all this is done (and played through!) ahead of time and the resulting countermeasures are taken ahead of time, then fine. What I object to is, in the both at-table and in-play moment of encountering a foe with specific abilities/weaknesses, the sudden unexplained appearance in your backpack of just the thing you need because you were able to retcon it in. [/QUOTE]
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What is the point of GM's notes?
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