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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8266433" data-attributes="member: 6785785"><p>Blades in the Dark encourages you to skip the planning. So your insistence is clearly specific to your game and is only a matter of preference. It doesn't cause any table arguments, nor does continuity come crashing down around the characters. I think that's all that we can really say about it. There is no objectively correct way to handle this. </p><p></p><p>A lore check is just as much of a retcon.</p><p></p><p>The reason Blades encourages skipping the planning is that a lot of planning is often boring (not all of it, and not always, but we've all been at a table where two players are debating some opposing courses of action, and a third is sitting there, chin in hand, just waiting to actually play) and a significant portion of time is wasted on plans that don't come into play. </p><p></p><p>Is some planning fun and meaningful play? Sure. Is it possible you may skip past something that would have been entertaining to actually play out? Yes....but this is why the game does not require you to skip. The expectation is that you have at least a basic plan in place, but there's nothing to actually stop you from providing a fuller plan. And also, this is part of what makes Flashbacks fun.....they allow you to only play out the fun and meaningful plans. </p><p></p><p></p><p></p><p></p><p>Do you assume that everything an 18th level wizard may know was learned before level 1? Seems absurd.</p><p></p><p></p><p></p><p>Yes, we get that's your preference and why. All I'm saying is that this kind of stuff is already present in pretty much every D&D game, you're just so used to it when it does happen in the classic ways that it's not disruptive to you.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8266433, member: 6785785"] Blades in the Dark encourages you to skip the planning. So your insistence is clearly specific to your game and is only a matter of preference. It doesn't cause any table arguments, nor does continuity come crashing down around the characters. I think that's all that we can really say about it. There is no objectively correct way to handle this. A lore check is just as much of a retcon. The reason Blades encourages skipping the planning is that a lot of planning is often boring (not all of it, and not always, but we've all been at a table where two players are debating some opposing courses of action, and a third is sitting there, chin in hand, just waiting to actually play) and a significant portion of time is wasted on plans that don't come into play. Is some planning fun and meaningful play? Sure. Is it possible you may skip past something that would have been entertaining to actually play out? Yes....but this is why the game does not require you to skip. The expectation is that you have at least a basic plan in place, but there's nothing to actually stop you from providing a fuller plan. And also, this is part of what makes Flashbacks fun.....they allow you to only play out the fun and meaningful plans. Do you assume that everything an 18th level wizard may know was learned before level 1? Seems absurd. Yes, we get that's your preference and why. All I'm saying is that this kind of stuff is already present in pretty much every D&D game, you're just so used to it when it does happen in the classic ways that it's not disruptive to you. [/QUOTE]
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What is the point of GM's notes?
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