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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8266517" data-attributes="member: 6785785"><p>There’s certainly a point where I would say no, but I think it’d be hard to reach that point in most cases. Likely I’d be more inclined to work with the player to see if we can hash out a flashback that works. </p><p></p><p></p><p></p><p>Because you said planting a mine before you knew you needed one (per below). If the dogs are there then they are the reason for the mine. </p><p></p><p>With a Flashback, it’s more limited than that. You scope an area and gain some info that allows you to plan, or something similar. The landmine thing involves scoping the area, gaining access to the area, planting explosives in the area, and getting out undetected. </p><p></p><p>It’s a bit much. Generally, Flashbacks are based around one Action Roll, not multiple ones.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8266517, member: 6785785"] There’s certainly a point where I would say no, but I think it’d be hard to reach that point in most cases. Likely I’d be more inclined to work with the player to see if we can hash out a flashback that works. Because you said planting a mine before you knew you needed one (per below). If the dogs are there then they are the reason for the mine. With a Flashback, it’s more limited than that. You scope an area and gain some info that allows you to plan, or something similar. The landmine thing involves scoping the area, gaining access to the area, planting explosives in the area, and getting out undetected. It’s a bit much. Generally, Flashbacks are based around one Action Roll, not multiple ones. [/QUOTE]
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What is the point of GM's notes?
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