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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8266591" data-attributes="member: 6785785"><p>You didn’t know there was a thing called the Sword of Kas. After an NPC brings up the sword, you go back in time and learn about the sword.</p><p></p><p>This happens in D&D all the time.</p><p></p><p></p><p></p><p></p><p></p><p>Neither involves the PC going back in time. Stop being silly. In each case, we are determining now that something happened in the past, and that something may inform the present situation. The present situation is what triggered this action.</p><p></p><p>Both examples require action in the past performed by the PC, which can be described as a memory. The significant difference seems to me to be that in D&D, you need to have selected some skill or ability ahead of time in order to access this option, where as in Blades it’s simply available to all.</p><p></p><p>As for a successful check not yielding anything useful....that just sounds like some poor GMing, so I don’t see how that’s relevant. A Lore check can fail, so can an Action taken with a Flashback. Roll poorly and maybe the drugs you got were actually Rage Essence, and now not only do the dogs still want to eat you, but they've also gone berserk.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8266591, member: 6785785"] You didn’t know there was a thing called the Sword of Kas. After an NPC brings up the sword, you go back in time and learn about the sword. This happens in D&D all the time. Neither involves the PC going back in time. Stop being silly. In each case, we are determining now that something happened in the past, and that something may inform the present situation. The present situation is what triggered this action. Both examples require action in the past performed by the PC, which can be described as a memory. The significant difference seems to me to be that in D&D, you need to have selected some skill or ability ahead of time in order to access this option, where as in Blades it’s simply available to all. As for a successful check not yielding anything useful....that just sounds like some poor GMing, so I don’t see how that’s relevant. A Lore check can fail, so can an Action taken with a Flashback. Roll poorly and maybe the drugs you got were actually Rage Essence, and now not only do the dogs still want to eat you, but they've also gone berserk. [/QUOTE]
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What is the point of GM's notes?
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