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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8266676" data-attributes="member: 42582"><p>I don't think this is true. In the history of the world there have been people who took risks - even life-threatening ones - without planning.</p><p></p><p>Those people also exist in literature and film. In D&D terms, two famous one's are REH's Conan and JRRT's Bilbo Baggins.</p><p></p><p></p><p>But this means that the player can never learn anything new about his/her PC's past. Which entails that the character is an amnesiac. Which seems wrong, and is not how any RPG I've ever played works.</p><p></p><p></p><p>I don't understand why the player not knowing what the character knows suddenly becomes OK <em>just because </em>it is the GM who makes up the new bit of knowledge and tells the player about it, rather than the player doing that him-/herself.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8266676, member: 42582"] I don't think this is true. In the history of the world there have been people who took risks - even life-threatening ones - without planning. Those people also exist in literature and film. In D&D terms, two famous one's are REH's Conan and JRRT's Bilbo Baggins. But this means that the player can never learn anything new about his/her PC's past. Which entails that the character is an amnesiac. Which seems wrong, and is not how any RPG I've ever played works. I don't understand why the player not knowing what the character knows suddenly becomes OK [I]just because [/I]it is the GM who makes up the new bit of knowledge and tells the player about it, rather than the player doing that him-/herself. [/QUOTE]
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What is the point of GM's notes?
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