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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8266879" data-attributes="member: 23751"><p>So you may have missed it, but I'm not completely against flashbacks. I only dislike the flashbacks that allow you to take some action in the past which can then change the present. A flashback to something that is relevant to why you are about to take an action in the present is something I find to be a good thing. </p><p></p><p>For example..... In your background I watched helplessly as a child while a friend was torn apart by trolls. Now in the present I am scouting ahead of the party which is a few rounds behind me and I come across a friend from town about to be killed by 3 trolls. It's unlikely that anyone else, even the DM will remember that little detail from my background(or it could be why it was included by the DM). I will in that situation describe my character flashing back to the past when he was unable to save his friend, describing that troll encounter, and then tell the DM that because of that past incident, instead of waiting for the group, I charge in and attack the trolls, screaming for my friend to go back to where the rest of the group is, because I'm not going to lose another friend that way. </p><p></p><p>That kind of flashback in my opinion adds to the game, letting the players know why I am taking a particular action, especially if the action is somewhat or even very detrimental to my character. It also helps me with that connection you talk about above. </p><p></p><p>I'm also not going to tell you that the kind of flashback that I dislike doesn't make you feel more connected to your character. We are all different and are affected differently by things. If you feel that way, those are your feelings. I had someone, I can't remember who, tell me that I couldn't feel immersed sometimes in NPCs as a DM. That was a load of bunk. His inability isn't mine.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8266879, member: 23751"] So you may have missed it, but I'm not completely against flashbacks. I only dislike the flashbacks that allow you to take some action in the past which can then change the present. A flashback to something that is relevant to why you are about to take an action in the present is something I find to be a good thing. For example..... In your background I watched helplessly as a child while a friend was torn apart by trolls. Now in the present I am scouting ahead of the party which is a few rounds behind me and I come across a friend from town about to be killed by 3 trolls. It's unlikely that anyone else, even the DM will remember that little detail from my background(or it could be why it was included by the DM). I will in that situation describe my character flashing back to the past when he was unable to save his friend, describing that troll encounter, and then tell the DM that because of that past incident, instead of waiting for the group, I charge in and attack the trolls, screaming for my friend to go back to where the rest of the group is, because I'm not going to lose another friend that way. That kind of flashback in my opinion adds to the game, letting the players know why I am taking a particular action, especially if the action is somewhat or even very detrimental to my character. It also helps me with that connection you talk about above. I'm also not going to tell you that the kind of flashback that I dislike doesn't make you feel more connected to your character. We are all different and are affected differently by things. If you feel that way, those are your feelings. I had someone, I can't remember who, tell me that I couldn't feel immersed sometimes in NPCs as a DM. That was a load of bunk. His inability isn't mine. [/QUOTE]
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What is the point of GM's notes?
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