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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8267052" data-attributes="member: 6696971"><p>This weekend I’m beginning playtesting (and inevitably iterating) my Dungeon World meets Blades in the Dark meets Torchbearer Hack.</p><p></p><p>What you’re depicting above (I think loading out a a Ring of Protection to ward against an effect on an Adventure) wouldn’t be a thing because you can’t just flashback a new, persistent item into your loadout.</p><p></p><p>If you’re getting a persistent warding item like a Ring of Protection it’s acquired either (a) through an Adventure (and therefore a persistent 0 load item that you always have loaded out) or (b) through a multistage Longterm Project during downtime (project 1 = acquire materials > 2 = forge and enchant ring).</p><p></p><p>However, if you’re trying to get an impromptu consumable (say a Brooch of Protection that disintegrates upon invoking its magic), the constraints/procedure would be:</p><p></p><p>1) You have the Load space (this would be a 1 Load item so you’d have to (a) have the space in your Load requirements and (b) spend your 1 Floating Load on it...in the stead of an alternative item).</p><p></p><p>2) Spend 1 Stress (this is complex, not elaborate) and 1 Coin to Acquire an Asset. Do the AaA procedures:</p><p></p><p>Roll Tier (so if you’re Tier 2, roll 2d6).</p><p></p><p>Result = 1-3: Tier -1, 4/5: Tier, 6: Tier +1, critical: Tier +2.</p><p></p><p>You can spend coin to raise the result of this roll by spending 2 coin per additional Tier level added.</p><p></p><p>3) Now we’re at the moment where the Brooch of Warding activates against the Spell/Supernatural Effect.</p><p></p><p>Let’s say it’s a Tier 4 Adult Red Dragon’s Fire Breath.</p><p></p><p>The Company is Tier 3. They rolled a 5 with their 3d6 so it’s a Tier 3 Brooch. That isn’t going to be effective against a Tier 4 Dragon so they invest another 2 Coin to make it Tier 4. This will net them a Special Armor box against the Tier 4 magic. They tick it to Resist the Fire Breath Complication.</p><p></p><p>So instead of taking Harm 3, they’ll take Harm 1 (orthodox Blades would only throttle this back 1, but my game will be high fantasy so more robust heroes and resistance). In order to do that, they’ve spent:</p><p></p><p>* 1 Loadout Box</p><p></p><p>* their only Floating Loadout Box (which means tough luck if they need something else later in a pinch)</p><p></p><p>* 1 Stress</p><p></p><p>* 3 Coin</p><p></p><p>And this is all assuming that they had the Loadout to spend.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8267052, member: 6696971"] This weekend I’m beginning playtesting (and inevitably iterating) my Dungeon World meets Blades in the Dark meets Torchbearer Hack. What you’re depicting above (I think loading out a a Ring of Protection to ward against an effect on an Adventure) wouldn’t be a thing because you can’t just flashback a new, persistent item into your loadout. If you’re getting a persistent warding item like a Ring of Protection it’s acquired either (a) through an Adventure (and therefore a persistent 0 load item that you always have loaded out) or (b) through a multistage Longterm Project during downtime (project 1 = acquire materials > 2 = forge and enchant ring). However, if you’re trying to get an impromptu consumable (say a Brooch of Protection that disintegrates upon invoking its magic), the constraints/procedure would be: 1) You have the Load space (this would be a 1 Load item so you’d have to (a) have the space in your Load requirements and (b) spend your 1 Floating Load on it...in the stead of an alternative item). 2) Spend 1 Stress (this is complex, not elaborate) and 1 Coin to Acquire an Asset. Do the AaA procedures: Roll Tier (so if you’re Tier 2, roll 2d6). Result = 1-3: Tier -1, 4/5: Tier, 6: Tier +1, critical: Tier +2. You can spend coin to raise the result of this roll by spending 2 coin per additional Tier level added. 3) Now we’re at the moment where the Brooch of Warding activates against the Spell/Supernatural Effect. Let’s say it’s a Tier 4 Adult Red Dragon’s Fire Breath. The Company is Tier 3. They rolled a 5 with their 3d6 so it’s a Tier 3 Brooch. That isn’t going to be effective against a Tier 4 Dragon so they invest another 2 Coin to make it Tier 4. This will net them a Special Armor box against the Tier 4 magic. They tick it to Resist the Fire Breath Complication. So instead of taking Harm 3, they’ll take Harm 1 (orthodox Blades would only throttle this back 1, but my game will be high fantasy so more robust heroes and resistance). In order to do that, they’ve spent: * 1 Loadout Box * their only Floating Loadout Box (which means tough luck if they need something else later in a pinch) * 1 Stress * 3 Coin And this is all assuming that they had the Loadout to spend. [/QUOTE]
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