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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8267108" data-attributes="member: 6696971"><p>Gotcha.</p><p></p><p>In orthodox Blades you only declare Light, Normal, Heavy, Encumbered Loadout at the outset of a Score.</p><p></p><p>Each of those carries implications on your conspicuousness, # of Loadout boxes you can tick during a Score, how quickly you do stuff during the Score.</p><p></p><p>As you play you tick boxes to declare stuff that you have on you which will be stuff that is either on your inventory list (each PC has an inventory list) or an Asset you’ve Acquired via Downtime.</p><p></p><p>My game is different. You do the same thing except you have to declare gear beforehand except 1 item (which would be handled like Blades with a few provisos on the implication of your present Loadout).</p><p></p><p>However, something like a Ring of Protection would be 0 Load (and provide you 1 Special Armor against a supernatural effect...1 box to tick during the Adventure to resist a Supernatural Consequence meaning you don’t have to go through the typical Resistsance procedure and likely lose Stress), so you would always load it out.</p><p></p><p>I would be surprised if any PC ever ended up with more than 1 ring in one of my games. DW and the like aren’t like D&D. Magic items are scarce. I think I’ve seen...2 rings...in all the games I’ve run (spread out among probably 40 PCs)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8267108, member: 6696971"] Gotcha. In orthodox Blades you only declare Light, Normal, Heavy, Encumbered Loadout at the outset of a Score. Each of those carries implications on your conspicuousness, # of Loadout boxes you can tick during a Score, how quickly you do stuff during the Score. As you play you tick boxes to declare stuff that you have on you which will be stuff that is either on your inventory list (each PC has an inventory list) or an Asset you’ve Acquired via Downtime. My game is different. You do the same thing except you have to declare gear beforehand except 1 item (which would be handled like Blades with a few provisos on the implication of your present Loadout). However, something like a Ring of Protection would be 0 Load (and provide you 1 Special Armor against a supernatural effect...1 box to tick during the Adventure to resist a Supernatural Consequence meaning you don’t have to go through the typical Resistsance procedure and likely lose Stress), so you would always load it out. I would be surprised if any PC ever ended up with more than 1 ring in one of my games. DW and the like aren’t like D&D. Magic items are scarce. I think I’ve seen...2 rings...in all the games I’ve run (spread out among probably 40 PCs)? [/QUOTE]
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What is the point of GM's notes?
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