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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8267258" data-attributes="member: 6696971"><p>1) This was extremely Skilled Play from you in a number of ways (and it was awesome as well):</p><p></p><p>a) It was thematically appropriate.</p><p>b) It intersected with your xp triggers.</p><p>c) It ended up being a tactically and strategically good use of resources (more on that below).</p><p></p><p>2) My recollection of it was as follows:</p><p></p><p>a) The electroplaspmic streetlamp that lit the span of the archway bridge over the canal was part of my framing. You invoked as something like "is it feasible for this thing to fail catastrophically so the Sparkwright engineers that investigate this won't determine foul play (you were trying to prevent the extra Heat from the body count + this sort of calamity being afforded to you guys in Payoff." I said yeah, you can set it up as such, but its going to be extremely complicated (max of 2 cost in Flashback) and you'll have to expend 2 of your 3 loadout boxes from your bandolier for the bombs to make this happen (giving you the one box which you used later in the apartment in the back of the tavern). And Pietra (one of your Elite Rooks) is (a) going to have to light the fuse so (b) we're going to use her Quality for the Flashback roll to set this all up, and (c) she has to be local so she is out of the rest of the Score). It was a 6 on her Quality Roll for the Flashback (there may have been a Push with this...I can't recall).</p><p></p><p>Ultimately, it was Deperate/Great (so mark xp) > you got 5 on your Tinker or on the Quality of your bombs (I can't recall which it was) > Reduced Effect as Complication (so 2 down 2 remaining to deal with as you put it above).</p><p></p><p>b) So your total resource expenditure/allocation for this move was pretty significant (but again, ultimately worth it):</p><p></p><ul> <li data-xf-list-type="ul">2 Stress for the Flashback.</li> <li data-xf-list-type="ul">Stiv may have used another 1 Stress to Aid Pietra and give her another dice (does that sound right) to ensure this went off?</li> <li data-xf-list-type="ul">2/3 of your Leech Bandolier boxes were used.</li> <li data-xf-list-type="ul">Pietra was out for the rest of the Score.</li> </ul></blockquote><p></p>
[QUOTE="Manbearcat, post: 8267258, member: 6696971"] 1) This was extremely Skilled Play from you in a number of ways (and it was awesome as well): a) It was thematically appropriate. b) It intersected with your xp triggers. c) It ended up being a tactically and strategically good use of resources (more on that below). 2) My recollection of it was as follows: a) The electroplaspmic streetlamp that lit the span of the archway bridge over the canal was part of my framing. You invoked as something like "is it feasible for this thing to fail catastrophically so the Sparkwright engineers that investigate this won't determine foul play (you were trying to prevent the extra Heat from the body count + this sort of calamity being afforded to you guys in Payoff." I said yeah, you can set it up as such, but its going to be extremely complicated (max of 2 cost in Flashback) and you'll have to expend 2 of your 3 loadout boxes from your bandolier for the bombs to make this happen (giving you the one box which you used later in the apartment in the back of the tavern). And Pietra (one of your Elite Rooks) is (a) going to have to light the fuse so (b) we're going to use her Quality for the Flashback roll to set this all up, and (c) she has to be local so she is out of the rest of the Score). It was a 6 on her Quality Roll for the Flashback (there may have been a Push with this...I can't recall). Ultimately, it was Deperate/Great (so mark xp) > you got 5 on your Tinker or on the Quality of your bombs (I can't recall which it was) > Reduced Effect as Complication (so 2 down 2 remaining to deal with as you put it above). b) So your total resource expenditure/allocation for this move was pretty significant (but again, ultimately worth it): [LIST] [*]2 Stress for the Flashback. [*]Stiv may have used another 1 Stress to Aid Pietra and give her another dice (does that sound right) to ensure this went off? [*]2/3 of your Leech Bandolier boxes were used. [*]Pietra was out for the rest of the Score. [/LIST] [/QUOTE]
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