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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8268300" data-attributes="member: 6696971"><p>Yup.</p><p></p><p>This sort of asymmetrical but thematically attendant complication handling for aspirational but no physical action declarations (discerning, “lore-ing”, praying, et al) are areas where many/most GMs need the most work and TTRPG instruction for GMs needs the most robust guidance (and has historically, outside of some particular games, been poor).</p><p></p><p>An example last night in one of my DW games was:</p><p></p><p>* PCs were preparing a Ritual for Water Breathing Potions in the base camp of an archeological dig site (that contains precious many NPCs and a precious effort). They were doing this so they could attack an Ancient Blue Dragon that was recovering in its (former) lair at the bottom of a meltwater lake high in Himalyan-esque mountains (they nearly slew the beast the session prior).</p><p></p><p>* The Paladin’s role in the ritual was critical so the Paladin and his Cohort protege were praying to their Goddess for divine fortification in the ritual to come. The protégés prayer move failed.</p><p></p><p>* The move was intended to bulwark their preparations to assault the Dragon in its lair.</p><p></p><p>* Therefore, my response was to have her prayers lead her to a state of terrified catatonia where when she came out wide-eyed and struggled to get out a scream of “Dragon!” Of course her prayers had intercepted the flight of the Ancient Wyrm, its tremendous aura of terror taking her...as the Dragon was now dive bombing and besieging their site, interrupting their preparations!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8268300, member: 6696971"] Yup. This sort of asymmetrical but thematically attendant complication handling for aspirational but no physical action declarations (discerning, “lore-ing”, praying, et al) are areas where many/most GMs need the most work and TTRPG instruction for GMs needs the most robust guidance (and has historically, outside of some particular games, been poor). An example last night in one of my DW games was: * PCs were preparing a Ritual for Water Breathing Potions in the base camp of an archeological dig site (that contains precious many NPCs and a precious effort). They were doing this so they could attack an Ancient Blue Dragon that was recovering in its (former) lair at the bottom of a meltwater lake high in Himalyan-esque mountains (they nearly slew the beast the session prior). * The Paladin’s role in the ritual was critical so the Paladin and his Cohort protege were praying to their Goddess for divine fortification in the ritual to come. The protégés prayer move failed. * The move was intended to bulwark their preparations to assault the Dragon in its lair. * Therefore, my response was to have her prayers lead her to a state of terrified catatonia where when she came out wide-eyed and struggled to get out a scream of “Dragon!” Of course her prayers had intercepted the flight of the Ancient Wyrm, its tremendous aura of terror taking her...as the Dragon was now dive bombing and besieging their site, interrupting their preparations! [/QUOTE]
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What is the point of GM's notes?
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