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Community
General Tabletop Discussion
*Dungeons & Dragons
What is the point of the mark combat option?
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<blockquote data-quote="spinozajack" data-source="post: 6636572" data-attributes="member: 6794198"><p>If one feat is to be considered an "optional rule", then is a spell? Is fireball an optional rule? Are longswords? Those are all options listed in the PHB that aren't labelled "Optional Rule" in a sidebar. Generally feats are considered optional wholesale, and DMs can certainly ban anything piecemeal at their table, but the default rules for 5th edition D&D include all the combat styles, feats, spells, classes, subclasses, races, weapons, armor, contained in the book. I guess a feat is a "rule", but it's not optional in the same way that Vitality is, or penalties for Oath violation.</p><p></p><p>As a DM one can ban feats, and as a player one can not choose that feat or option. But as a player the only choice you have if another player picks an option you dislike like marking is to quit the game. That's why "so what". People didn't want marking in the game because it didn't make sense in many circumstances.</p><p></p><p>If 5th edition didn't have things like marking, full heal every night, hit dice, and second wind, it would be a better game for me. That's not to say those things are awful, I just prefer not to play with them. If another player tried to mark a non-sentient enemy like a spore or a swarm or something insubstantial like a ghost, and then argued with the DM when it didn't work in every circumstance, I would probably stop playing with them. I'm grateful that hasn't happened yet. </p><p></p><p>Marking was one of the most immersion wrecking aspects of 4th edition and it's a good thing that it's gone, for the most part. In my humble opinion, of course.</p><p></p><p>In somewhat related news, it looks like they might be preparing some kind of "errata" document finally. Whatever that may be. This from a link someone discovered over at Wizards.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6636572, member: 6794198"] If one feat is to be considered an "optional rule", then is a spell? Is fireball an optional rule? Are longswords? Those are all options listed in the PHB that aren't labelled "Optional Rule" in a sidebar. Generally feats are considered optional wholesale, and DMs can certainly ban anything piecemeal at their table, but the default rules for 5th edition D&D include all the combat styles, feats, spells, classes, subclasses, races, weapons, armor, contained in the book. I guess a feat is a "rule", but it's not optional in the same way that Vitality is, or penalties for Oath violation. As a DM one can ban feats, and as a player one can not choose that feat or option. But as a player the only choice you have if another player picks an option you dislike like marking is to quit the game. That's why "so what". People didn't want marking in the game because it didn't make sense in many circumstances. If 5th edition didn't have things like marking, full heal every night, hit dice, and second wind, it would be a better game for me. That's not to say those things are awful, I just prefer not to play with them. If another player tried to mark a non-sentient enemy like a spore or a swarm or something insubstantial like a ghost, and then argued with the DM when it didn't work in every circumstance, I would probably stop playing with them. I'm grateful that hasn't happened yet. Marking was one of the most immersion wrecking aspects of 4th edition and it's a good thing that it's gone, for the most part. In my humble opinion, of course. In somewhat related news, it looks like they might be preparing some kind of "errata" document finally. Whatever that may be. This from a link someone discovered over at Wizards. [/QUOTE]
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What is the point of the mark combat option?
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