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*Dungeons & Dragons
What is the point of the Sword Coast Adventurer's Guide?
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<blockquote data-quote="Jester David" data-source="post: 6891197" data-attributes="member: 37579"><p>There is ZERO need to get personal. If you don't want to read my threads then make use of the block function rather than tell me what I can or cannot post.</p><p></p><p>You'll also notice I didn't say if the product was <em>good</em> or not, or achieved those goals. Just what the point was in response to the OP.</p><p></p><p></p><p>It's better than nothing though.</p><p></p><p></p><p>WotC in 2001 had more than three people to write the books. Something like a Campaign Setting in a year of release takes time that that may not have.</p><p>IF they think it will sell. IF a giant hardcover book is still the best way to release setting content. </p><p></p><p></p><p>And 14 years ago I could drink all I wanted, partying all night, and barely have a hangover. Which is as relevant to me now (and the conversation) as what WotC could do back then. There's maybe a single person on the D&D team who has been there for that whole time.</p><p>After all, how long did it take TSR to do a big setting hardcover or boxed set? 13 years?</p><p></p><p>Publishing "the richest and deepest campaign guide ever published" takes a lot of hours of work, and is not something the D&D team has a lot of anymore. And it's not something a licenced studio will easily attempt either. </p><p></p><p></p><p>Comparing it to a FRCS is as productive as comparing it to <em>Martial Power</em> or <em>The Complete Book of Humanoids</em> because it also contains fighter content and racial options. They're different products with different goals. </p><p>A FRCS isn't useful at all to players. This was meant to be a player's guide to the Realms (which wasn't released in 3e until 2003, so WotC is incidentally <em>faster</em> in this case).</p><p></p><p></p><p>Repeat after me "it was never a campaign guide". They'll eventually release a campaign guide, and SCAG will still be around a serving a purpose. </p><p></p><p></p><p>No, "player's guide" as in "gives you advice for how to make a <em>character</em> in that setting. What the world is like, how to tie in your background, what elves are like, what gods are there, etc. So you don't make a Greyhawk or Dragonlance character for the Realms.</p><p>Setting players guides don't really need <em>any</em> crunch, so the little we received was a bonus.</p><p></p><p></p><p>Again, I <em><strong>NEVER SAID IT SATISFIED ME</strong></em>. I was simply stating the freakin' point of the book. It's probable design goals. Why it was planned. </p><p></p><p></p><p>It's not a sales pitch. </p><p>If you want my review of the book, it's here: </p><p><a href="http://www.5mwd.com/archives/3134" target="_blank">http://www.5mwd.com/archives/3134</a></p><p></p><p>The tagline was "I liked this book. But I’m still conflicted on whether it was the book I wanted."</p><p></p><p></p><p>Which wouldn't have answered the OP, who was asking why they made the book not "What does CapnZapp think of this book?" Because if she wanted to know that, she'd have gone to the review section of the site.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6891197, member: 37579"] There is ZERO need to get personal. If you don't want to read my threads then make use of the block function rather than tell me what I can or cannot post. You'll also notice I didn't say if the product was [I]good[/I] or not, or achieved those goals. Just what the point was in response to the OP. It's better than nothing though. WotC in 2001 had more than three people to write the books. Something like a Campaign Setting in a year of release takes time that that may not have. IF they think it will sell. IF a giant hardcover book is still the best way to release setting content. And 14 years ago I could drink all I wanted, partying all night, and barely have a hangover. Which is as relevant to me now (and the conversation) as what WotC could do back then. There's maybe a single person on the D&D team who has been there for that whole time. After all, how long did it take TSR to do a big setting hardcover or boxed set? 13 years? Publishing "the richest and deepest campaign guide ever published" takes a lot of hours of work, and is not something the D&D team has a lot of anymore. And it's not something a licenced studio will easily attempt either. Comparing it to a FRCS is as productive as comparing it to [I]Martial Power[/I] or [I]The Complete Book of Humanoids[/I] because it also contains fighter content and racial options. They're different products with different goals. A FRCS isn't useful at all to players. This was meant to be a player's guide to the Realms (which wasn't released in 3e until 2003, so WotC is incidentally [I]faster[/I] in this case). Repeat after me "it was never a campaign guide". They'll eventually release a campaign guide, and SCAG will still be around a serving a purpose. No, "player's guide" as in "gives you advice for how to make a [I]character[/I] in that setting. What the world is like, how to tie in your background, what elves are like, what gods are there, etc. So you don't make a Greyhawk or Dragonlance character for the Realms. Setting players guides don't really need [I]any[/I] crunch, so the little we received was a bonus. Again, I [I][B]NEVER SAID IT SATISFIED ME[/B][/I]. I was simply stating the freakin' point of the book. It's probable design goals. Why it was planned. It's not a sales pitch. If you want my review of the book, it's here: [URL]http://www.5mwd.com/archives/3134[/URL] The tagline was "I liked this book. But I’m still conflicted on whether it was the book I wanted." Which wouldn't have answered the OP, who was asking why they made the book not "What does CapnZapp think of this book?" Because if she wanted to know that, she'd have gone to the review section of the site. [/QUOTE]
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