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What is the preferrable option after a PC death?
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<blockquote data-quote="Tsidkenu" data-source="post: 3340597" data-attributes="member: 48281"><p>Though the conventional means are useful for an already taxed DM, I enjoy throwing in unique parallel options for raising a character--say, if he dies from a blast of pure evil or negative energy, he might regenerate as an undead or vile creature (the Corpse and Corrupted templates from BoVD make this a fairly easy translation)...or, other scenarious based on the environment, religious background of the PC, etc etc. Just anything that makes the results and consequences memorable, engaging, and thought provoking (such as, "What happens now that I'm tainted with evil?")</p><p></p><p>...This relies on knowing your players and their attatchment to the characters. This method works best with a fairly "loose" group who loves to roll with the punches and relishes for the absurd, abnormal, or mind-bending.</p><p></p><p>Even the tradition means can become a path of enlightment into the character or adventure, depending on where you place that level 9 priest with raise dead (It's a tough choice when he happens to be NE and wants something more "substantial" than gold...but that's another story altogether.). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tsidkenu, post: 3340597, member: 48281"] Though the conventional means are useful for an already taxed DM, I enjoy throwing in unique parallel options for raising a character--say, if he dies from a blast of pure evil or negative energy, he might regenerate as an undead or vile creature (the Corpse and Corrupted templates from BoVD make this a fairly easy translation)...or, other scenarious based on the environment, religious background of the PC, etc etc. Just anything that makes the results and consequences memorable, engaging, and thought provoking (such as, "What happens now that I'm tainted with evil?") ...This relies on knowing your players and their attatchment to the characters. This method works best with a fairly "loose" group who loves to roll with the punches and relishes for the absurd, abnormal, or mind-bending. Even the tradition means can become a path of enlightment into the character or adventure, depending on where you place that level 9 priest with raise dead (It's a tough choice when he happens to be NE and wants something more "substantial" than gold...but that's another story altogether.). ;) [/QUOTE]
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What is the preferrable option after a PC death?
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