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What is the Problem with Union!
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2857366" data-attributes="member: 7177"><p>I learned a lot when I started GMing Exalted. Exalted PCs tower over ordinary mortals by several orders of magnitude, and there are only few people or beings in the whole world who pose a serious threat to them. Thus, a huge part of the campaign centered on just <em>how</em> they should use their powers to change the world - that they are <em>able</em> to change the world was seen as a given, and rightfully so.</p><p></p><p>And though I haven't run D&D adventures for Epic levels, the same principle should hold true for them. The PCs <em>should</em> be able to topple most kingdoms and realms (those without Epic-level protectors, that is) with relatively little effort. Armies present no serious threat to them. There is no point in trying to prevent them from toppling that king that always bullied them when they they were young and low-level. They can now humiliate him any way they want, and there is no one who is able to stop them.</p><p></p><p>Thus, it becomes all the more important to work out the <em>consequences</em> of their actions. If they remain virtuous and true to ideals, they will be seen as heroes. But if they let their powers get to their heads and abuse it for petty reasons, they will be feared. They don't actually have to be <em>evil</em> for this - but if you were to meet a person who could kill you merely by <em>looking</em> at you, wouldn't you fear him, too, no matter how pleasant he acts at the moment? The same holds true for epic-level PCs - normal people will never again see them as "ordinary folks" unless they disguise themselves, and the PCs should constantly be reminded of this, and that their old life of near-anonymity is gone. Even if the reaction is not fear, it can be unwelcome nonetheless. They will encounter a steady stream of syncophants, people who want favors from them or involve them in some intrigue or other (if you can convince the PCs to go after your enemies, many of your problems might simply go away...), or even groupies who worship the ground the PCs walk upon.</p><p></p><p>All this, and how the PCs react to this, should play an important part in epic-level campaign, and if the DM cannot make the characters uncomfortable with these consequences, he isn't really trying. And Union does not even make the attempt...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2857366, member: 7177"] I learned a lot when I started GMing Exalted. Exalted PCs tower over ordinary mortals by several orders of magnitude, and there are only few people or beings in the whole world who pose a serious threat to them. Thus, a huge part of the campaign centered on just [i]how[/i] they should use their powers to change the world - that they are [i]able[/i] to change the world was seen as a given, and rightfully so. And though I haven't run D&D adventures for Epic levels, the same principle should hold true for them. The PCs [i]should[/i] be able to topple most kingdoms and realms (those without Epic-level protectors, that is) with relatively little effort. Armies present no serious threat to them. There is no point in trying to prevent them from toppling that king that always bullied them when they they were young and low-level. They can now humiliate him any way they want, and there is no one who is able to stop them. Thus, it becomes all the more important to work out the [i]consequences[/i] of their actions. If they remain virtuous and true to ideals, they will be seen as heroes. But if they let their powers get to their heads and abuse it for petty reasons, they will be feared. They don't actually have to be [i]evil[/i] for this - but if you were to meet a person who could kill you merely by [i]looking[/i] at you, wouldn't you fear him, too, no matter how pleasant he acts at the moment? The same holds true for epic-level PCs - normal people will never again see them as "ordinary folks" unless they disguise themselves, and the PCs should constantly be reminded of this, and that their old life of near-anonymity is gone. Even if the reaction is not fear, it can be unwelcome nonetheless. They will encounter a steady stream of syncophants, people who want favors from them or involve them in some intrigue or other (if you can convince the PCs to go after your enemies, many of your problems might simply go away...), or even groupies who worship the ground the PCs walk upon. All this, and how the PCs react to this, should play an important part in epic-level campaign, and if the DM cannot make the characters uncomfortable with these consequences, he isn't really trying. And Union does not even make the attempt... [/QUOTE]
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