Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is the Problem with Union!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 2865928" data-attributes="member: 3051"><p>Ack, showed up for this discussion a few days late. Anyway, it's not a direct answer, but back before the ELH, my group had an interesting thought; where do high-level players retire? Sure, some would want to run kingdoms and such, but not all. Some would want to retire to their homelands, but not all. And really, having low-levels fawning all over you could get tiring, and once you get to near-Epic status, do you REALLY want to live in a town where every random person asks you for help, getting their cats out of trees or raising their dead relatives?</p><p></p><p>So, we whipped up something that ended up being a bit like Union. A town, located at a particularly inaccessible part of the world, surrounded by dangerous wildlife, and where far more of the people were high level than normal. Why? It's a quality of life issue; if you're a Fighter, you have to admit that there's an appeal to being someplace where <em>True Resurrection</em> is easily available, or where people could <em>Teleport</em> you to see your relatives, but where you don't have to feel the burden of being THE hero in town.</p><p></p><p>The thing was, it wasn't just a scaled-up town. If you've already accepted that a half-dozen adventurers could wipe out an invading army, then what do you need a standing army for? Just hire the locals as needed. If a diviner could figure out exactly who stole an item, do you really need a big police force? If a spellcaster can <em>Fabricate</em> anything in moments, do you need lots of craft guilds? And if everyone already has tons of money and the ability to create food and water with magic, why even bother selling produce in the market? (Unless it's really rare stuff, of course). Basically, then, this became a loosely-run CN town that held together because most people who lived there accepted that it was a good setup for them; someone high-level breaks the rules, and EVERYONE tracks them down.</p><p></p><p>When I first heard of Union, I thought it was going to be like this, but more so. Instead, we got what we got.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2865928, member: 3051"] Ack, showed up for this discussion a few days late. Anyway, it's not a direct answer, but back before the ELH, my group had an interesting thought; where do high-level players retire? Sure, some would want to run kingdoms and such, but not all. Some would want to retire to their homelands, but not all. And really, having low-levels fawning all over you could get tiring, and once you get to near-Epic status, do you REALLY want to live in a town where every random person asks you for help, getting their cats out of trees or raising their dead relatives? So, we whipped up something that ended up being a bit like Union. A town, located at a particularly inaccessible part of the world, surrounded by dangerous wildlife, and where far more of the people were high level than normal. Why? It's a quality of life issue; if you're a Fighter, you have to admit that there's an appeal to being someplace where [i]True Resurrection[/i] is easily available, or where people could [i]Teleport[/i] you to see your relatives, but where you don't have to feel the burden of being THE hero in town. The thing was, it wasn't just a scaled-up town. If you've already accepted that a half-dozen adventurers could wipe out an invading army, then what do you need a standing army for? Just hire the locals as needed. If a diviner could figure out exactly who stole an item, do you really need a big police force? If a spellcaster can [i]Fabricate[/i] anything in moments, do you need lots of craft guilds? And if everyone already has tons of money and the ability to create food and water with magic, why even bother selling produce in the market? (Unless it's really rare stuff, of course). Basically, then, this became a loosely-run CN town that held together because most people who lived there accepted that it was a good setup for them; someone high-level breaks the rules, and EVERYONE tracks them down. When I first heard of Union, I thought it was going to be like this, but more so. Instead, we got what we got. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the Problem with Union!
Top