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General Tabletop Discussion
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What is the purpose of race/heritage?
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<blockquote data-quote="Gimby" data-source="post: 8689723" data-attributes="member: 49875"><p>For what may be an interesting example about whether players would play non-human characters without mechanical effects, in the UK LARP Empire there are seven non-human options : <a href="https://www.profounddecisions.co.uk/empire-wiki/Lineage" target="_blank">Lineage - Empire</a></p><p>[URL unfurl="true"]https://www.profounddecisions.co.uk/empire-wiki/Orc[/URL]</p><p></p><p>The six lineages offer very minor mechanical effects - of the scale of minor "ribbon" D&D heritage effects and Orcs are actually cut off from one section of the game and gain no mechanical benefits. </p><p></p><p>In addition, to play a lineaged character requires at least some makeup and possibly (often extensive!) prosthetics. Orcs require a full head latex mask. </p><p></p><p>Despite this a very large fraction of the characters are not baseline human (of the order of 50%)</p><p></p><p>While we were designing this, there was some concern that people would not play non-humans (partially due to the costume burden) without mechanical benefits. In the end we decided to try it and it all worked out.</p><p></p><p>That said, there's some fairly extensive roleplaying notes on the non-human characters and being non-(fully)-human has certain diplomatic effects when dealing with some NPC factions. </p><p></p><p>Essentially, non-mechanically supported heritage can be sufficiently compelling, though I suppose without the continual reminder of costume it might not be quite the same at a tabletop compared to a LARP</p></blockquote><p></p>
[QUOTE="Gimby, post: 8689723, member: 49875"] For what may be an interesting example about whether players would play non-human characters without mechanical effects, in the UK LARP Empire there are seven non-human options : [URL="https://www.profounddecisions.co.uk/empire-wiki/Lineage"]Lineage - Empire[/URL] [URL unfurl="true"]https://www.profounddecisions.co.uk/empire-wiki/Orc[/URL] The six lineages offer very minor mechanical effects - of the scale of minor "ribbon" D&D heritage effects and Orcs are actually cut off from one section of the game and gain no mechanical benefits. In addition, to play a lineaged character requires at least some makeup and possibly (often extensive!) prosthetics. Orcs require a full head latex mask. Despite this a very large fraction of the characters are not baseline human (of the order of 50%) While we were designing this, there was some concern that people would not play non-humans (partially due to the costume burden) without mechanical benefits. In the end we decided to try it and it all worked out. That said, there's some fairly extensive roleplaying notes on the non-human characters and being non-(fully)-human has certain diplomatic effects when dealing with some NPC factions. Essentially, non-mechanically supported heritage can be sufficiently compelling, though I suppose without the continual reminder of costume it might not be quite the same at a tabletop compared to a LARP [/QUOTE]
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What is the purpose of race/heritage?
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