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*Dungeons & Dragons
What is the purpose of race/heritage?
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<blockquote data-quote="Scott Christian" data-source="post: 8691865" data-attributes="member: 6901101"><p>I read game forums all the time. This is the first time I have seen ribbon. Could I have overlooked it? Sure. Could I have not been reading specific threads that it was used? Sure.</p><p></p><p>But if you are actually saying the introduction of a new term is easier for people to understand than the standard usage, ie. "minor ability," then you are mistaken. Jargon is supposed to be used for something new. A minor vs major ability is not something new. It has been discussed since game design was a thing. I mean, you could even just add the appropriate descriptor onto the word ability, and everyone would understand. Here are some examples:</p><ul> <li data-xf-list-type="ul">This is a special circumstance ability, it can only be used if X conditions are met.</li> <li data-xf-list-type="ul">This is a singular use ability, it can only be used once per long rest.</li> <li data-xf-list-type="ul">This is a minor ability, it's not very strong.</li> <li data-xf-list-type="ul">This is a major ability, it is powerful.</li> <li data-xf-list-type="ul">This is an intermittent ability, it can only happen after a short rest.</li> <li data-xf-list-type="ul">This is a forbidden ability, players are never allowed access, only really powerful monsters.</li> <li data-xf-list-type="ul">This is an evolving ability, as players level, it levels up too.</li> <li data-xf-list-type="ul">This is a disappearing ability, once it is used, it goes away forever.</li> </ul><p></p><p>There are a few off the top of my head written in one minute. See how all of them denote what they do - without making someone not "in the know" feel confused. See how the descriptors, again written in one minute, explain, or at least imply, what the ability is. Game design should be about clarity, and the clearest communication, is one people already know.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8691865, member: 6901101"] I read game forums all the time. This is the first time I have seen ribbon. Could I have overlooked it? Sure. Could I have not been reading specific threads that it was used? Sure. But if you are actually saying the introduction of a new term is easier for people to understand than the standard usage, ie. "minor ability," then you are mistaken. Jargon is supposed to be used for something new. A minor vs major ability is not something new. It has been discussed since game design was a thing. I mean, you could even just add the appropriate descriptor onto the word ability, and everyone would understand. Here are some examples: [LIST] [*]This is a special circumstance ability, it can only be used if X conditions are met. [*]This is a singular use ability, it can only be used once per long rest. [*]This is a minor ability, it's not very strong. [*]This is a major ability, it is powerful. [*]This is an intermittent ability, it can only happen after a short rest. [*]This is a forbidden ability, players are never allowed access, only really powerful monsters. [*]This is an evolving ability, as players level, it levels up too. [*]This is a disappearing ability, once it is used, it goes away forever. [/LIST] There are a few off the top of my head written in one minute. See how all of them denote what they do - without making someone not "in the know" feel confused. See how the descriptors, again written in one minute, explain, or at least imply, what the ability is. Game design should be about clarity, and the clearest communication, is one people already know. [/QUOTE]
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What is the purpose of race/heritage?
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