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What is the Ranger to you?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7626366" data-attributes="member: 6871653"><p>I have in mind of merging the barbarian and the ranger into a single class to create my own vision of the ranger: the frontiersman who fights to protect nature from civilization and civilization from the dangers of nature. He's a guide and a specialist who goes against all odds to protect the things he cares about.</p><p></p><p>2d6 HD</p><p>Light, Medium, Shield</p><p>Simple, Martial</p><p>Wis, Str</p><p>1: Wild Wanderer (Unarmored AC to Con, Favored terrain), Vigilance/Against the Tide (aka barbarian rage only +2 damage)</p><p>2: Spells, Fighting style</p><p>3: Archetype</p><p>4: ASI</p><p>5:Extra Attack, Extra movement</p><p>6: Archetypes feature</p><p>7: Survivor Instinct (aka barbarian Feral Instinct)</p><p>8: ASI</p><p>9: Land Stride</p><p>10: Bane (Barb's Brutal Critical, X2 against 2 Favored Enemy)</p><p>11: Archetype feature</p><p>12: ASI</p><p>13: -</p><p>14: Archetype feature, Greater Bane ( 2 extra dice on crit, +1 favored enemy)</p><p>15: Persistent Vigilance (aka Persistent rage)</p><p>16: ASI</p><p>17: -</p><p>18: Gardian's senses (aka Ranger's Feral Sense)</p><p>19: ASI</p><p>20: Foe Slayer: On damage, reroll all 1-2-3.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7626366, member: 6871653"] I have in mind of merging the barbarian and the ranger into a single class to create my own vision of the ranger: the frontiersman who fights to protect nature from civilization and civilization from the dangers of nature. He's a guide and a specialist who goes against all odds to protect the things he cares about. 2d6 HD Light, Medium, Shield Simple, Martial Wis, Str 1: Wild Wanderer (Unarmored AC to Con, Favored terrain), Vigilance/Against the Tide (aka barbarian rage only +2 damage) 2: Spells, Fighting style 3: Archetype 4: ASI 5:Extra Attack, Extra movement 6: Archetypes feature 7: Survivor Instinct (aka barbarian Feral Instinct) 8: ASI 9: Land Stride 10: Bane (Barb's Brutal Critical, X2 against 2 Favored Enemy) 11: Archetype feature 12: ASI 13: - 14: Archetype feature, Greater Bane ( 2 extra dice on crit, +1 favored enemy) 15: Persistent Vigilance (aka Persistent rage) 16: ASI 17: - 18: Gardian's senses (aka Ranger's Feral Sense) 19: ASI 20: Foe Slayer: On damage, reroll all 1-2-3. [/QUOTE]
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