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What is the Ranger to you?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 7626397" data-attributes="member: 36874"><p>It's a merge of different archetypes that I've come to enjoy, and, in that regard, I don't see it as significantly different from any of the other D&D classes, perhaps with the exception of the fighter, which is the "use this frame to build your own fantasy archetype" class, when you think about it.</p><p></p><p>As such I want it to have a mechanical framework that starts with Beren and Aragorn, but also allows Drizzt and Rexxar to do their stuff (including the ability to have an animal companion and fighting with two weapons without losing any effectiveness, when compared to other fighting styles), because fantasy archetypes can evolve with time, and the ranger certainly evolved a lot in my fantasy of choice.</p><p></p><p>I'm not specially for or against spellcasting, but I like the fact that it helps distinguish them from a fighter/rogue multiclass. I believe they should have a list of spells that focuses on mobility, stealth, magical shots/maneuvers and enhancements (self and animal companion), in a way that a player who wants to play a ranger with no spells can simply choose those that are easily reskinned as talent/destiny. A ranger's healing knack should exist, but it doesn't need to be represented as spellcasting.</p><p></p><p>Curiously, the only ranger thing that I don't believe is necessary as a mechanical choice is the favored enemy. I'd gladly drop it from the class and make it into a background that any character can choose.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 7626397, member: 36874"] It's a merge of different archetypes that I've come to enjoy, and, in that regard, I don't see it as significantly different from any of the other D&D classes, perhaps with the exception of the fighter, which is the "use this frame to build your own fantasy archetype" class, when you think about it. As such I want it to have a mechanical framework that starts with Beren and Aragorn, but also allows Drizzt and Rexxar to do their stuff (including the ability to have an animal companion and fighting with two weapons without losing any effectiveness, when compared to other fighting styles), because fantasy archetypes can evolve with time, and the ranger certainly evolved a lot in my fantasy of choice. I'm not specially for or against spellcasting, but I like the fact that it helps distinguish them from a fighter/rogue multiclass. I believe they should have a list of spells that focuses on mobility, stealth, magical shots/maneuvers and enhancements (self and animal companion), in a way that a player who wants to play a ranger with no spells can simply choose those that are easily reskinned as talent/destiny. A ranger's healing knack should exist, but it doesn't need to be represented as spellcasting. Curiously, the only ranger thing that I don't believe is necessary as a mechanical choice is the favored enemy. I'd gladly drop it from the class and make it into a background that any character can choose. [/QUOTE]
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