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What is the Ranger to you?
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<blockquote data-quote="CapnZapp" data-source="post: 7626895" data-attributes="member: 12731"><p>They finally fixed the Bard once they managed to shed the notions a) if you want to be good at many things you must suck at them all, and b) "bardiness" must be implemented thru wonky musical special abilities with a lot of restrictions going on.</p><p></p><p>It is the same with the ranger. WotC needs to</p><p>1) decide on a strong concept instead of worrying about disappointing some part of the fan base</p><p>2) then implement that in a forceful and direct manner.</p><p></p><p>The current problem is giving it A + B + C + D and E because all of those are expected, then realizing balance dictates it has to be weak-ass versions of B, C, D and a truly crippled version of E.</p><p></p><p>Why not finally admit that exploration isn't a big part of most adventures? And by God, stop trying to give it abilities that shut down or bypass the little there is of it.</p><p></p><p>Also, the "nature in harmony" thing. There simply isn't enough design space with cleric and paladin and druid already in the game. Not to mention just picking a background and a skill proficiency. (If the spells absolutely must stay AT LEAST give rangers a way to convert them into power = damage as smite works for Paladins)</p><p></p><p>What there sure is space for, is more martial non-magical archetypes. There is also space for a "pet class" with a "permanent" (non-summoned) pet.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7626895, member: 12731"] They finally fixed the Bard once they managed to shed the notions a) if you want to be good at many things you must suck at them all, and b) "bardiness" must be implemented thru wonky musical special abilities with a lot of restrictions going on. It is the same with the ranger. WotC needs to 1) decide on a strong concept instead of worrying about disappointing some part of the fan base 2) then implement that in a forceful and direct manner. The current problem is giving it A + B + C + D and E because all of those are expected, then realizing balance dictates it has to be weak-ass versions of B, C, D and a truly crippled version of E. Why not finally admit that exploration isn't a big part of most adventures? And by God, stop trying to give it abilities that shut down or bypass the little there is of it. Also, the "nature in harmony" thing. There simply isn't enough design space with cleric and paladin and druid already in the game. Not to mention just picking a background and a skill proficiency. (If the spells absolutely must stay AT LEAST give rangers a way to convert them into power = damage as smite works for Paladins) What there sure is space for, is more martial non-magical archetypes. There is also space for a "pet class" with a "permanent" (non-summoned) pet. [/QUOTE]
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