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What is the Ranger to you?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7632162" data-attributes="member: 6704184"><p>Nothing about the roles makes the Fighter not great at dishing out damage, and everything about the class makes them good at taking damage. Straight from the PHB. I’m not denying your experience, just saying it isn’t actually the result of how the class is built compared to the rest of the system. </p><p></p><p></p><p>It had perfectly good single attack powers, and eventually some minor action attacks IIRC. Not as much shield support as I’d have liked, but no class can do everything. </p><p></p><p>But rethinking, I’d build him as a custom strong/tough subclass of Rogue more than anything else. He’s much too versatile and adaptable to be anything else in most editions. </p><p></p><p> 4e rangers don’t have to be one of those. </p><p></p><p> It was pretty terrible, even ignoring how bad 3.5 feats are. </p><p></p><p>EDIT: to be clear, the problem is that the 3.5 fighter has literally nothing thematic in it that doesn’t come from feats, and there is no real direction in the feats, because you can take pretty much any feat in the game. It isn’t a class, it’s a framework for building a level based game with no classes. And not a great one. </p><p></p><p>It works in Star Wars Saga Edition because the classes have funneling that provides a clear sense of what broad sort of character they represent, and talents are class specific. </p><p></p><p></p><p></p><p> Sounds like a class that is versatile and gets decent skills. So, almost anything but fighter.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7632162, member: 6704184"] Nothing about the roles makes the Fighter not great at dishing out damage, and everything about the class makes them good at taking damage. Straight from the PHB. I’m not denying your experience, just saying it isn’t actually the result of how the class is built compared to the rest of the system. It had perfectly good single attack powers, and eventually some minor action attacks IIRC. Not as much shield support as I’d have liked, but no class can do everything. But rethinking, I’d build him as a custom strong/tough subclass of Rogue more than anything else. He’s much too versatile and adaptable to be anything else in most editions. 4e rangers don’t have to be one of those. It was pretty terrible, even ignoring how bad 3.5 feats are. EDIT: to be clear, the problem is that the 3.5 fighter has literally nothing thematic in it that doesn’t come from feats, and there is no real direction in the feats, because you can take pretty much any feat in the game. It isn’t a class, it’s a framework for building a level based game with no classes. And not a great one. It works in Star Wars Saga Edition because the classes have funneling that provides a clear sense of what broad sort of character they represent, and talents are class specific. Sounds like a class that is versatile and gets decent skills. So, almost anything but fighter. [/QUOTE]
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