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What is the Ranger to you?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7633964" data-attributes="member: 6775031"><p>Much like the guideline of six encounters per day, this seems like a gap between the design intent and player experience. Those things <em>should</em> come up, and those <em>should</em> be useful abilities, if you're playing the way that the designers expect you to play; in much the same way that the warlock and the wizard are relatively balanced, if you follow the encounter guidelines.</p><p></p><p>Mechanically, multi-classing is an optional rule, which is not expected to be in use. The reason to stick with Ranger is because it's the only way to represent that character concept within the rules you're using. If some hypothetical multi-class monstrosity is a better Ranger than the Ranger in the book, then that points to the optional rules being unbalanced, rather than there being something wrong with the core class.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7633964, member: 6775031"] Much like the guideline of six encounters per day, this seems like a gap between the design intent and player experience. Those things [I]should[/I] come up, and those [I]should[/I] be useful abilities, if you're playing the way that the designers expect you to play; in much the same way that the warlock and the wizard are relatively balanced, if you follow the encounter guidelines. Mechanically, multi-classing is an optional rule, which is not expected to be in use. The reason to stick with Ranger is because it's the only way to represent that character concept within the rules you're using. If some hypothetical multi-class monstrosity is a better Ranger than the Ranger in the book, then that points to the optional rules being unbalanced, rather than there being something wrong with the core class. [/QUOTE]
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What is the Ranger to you?
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