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What is the Ranger to you?
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<blockquote data-quote="Flamestrike" data-source="post: 7633977" data-attributes="member: 6788736"><p>Its a Dex based Fighter/ Scout/ Ranger. Not sure how that's a 'multi-class monstrosity'. It's entirely thematic. It's basically a special forces soldier.</p><p></p><p>And I disagree that it points to Multi-classing being unbalanced. The Ranger (as a whole) sucks after 5th level even if you're forced to stay with the class in a game where there is no Multi-classing.</p><p></p><p>Its class features after 5th level are medicore at best (including the capstone). It literally gets to <u><em>coat itself in Mud</em></u> at 10th level (WTF?), gains a watered down version of Cunning action at 14th level (which Rogues get at 2nd) that only lets it Hide as a bonus action (no dash or disengage) - things that Goblins can do better just be virtue of being Goblins, and improvements to it's 'exploration pillar' stuff that no-one uses anyway and can be easily replicated with skills and a background (Outlander I'm looking at you).</p><p></p><p>It's spell-casting improves (at the same rate as the Paladin) but the spell lists of those two classes arent even on the same page (despite the Paladin class and class features being superior to the Ranger in every other area - compare natural explorer improvements at 6th level, vs +Charisma to all allied saves or +1d8 damage to every single attack you ever make, to muti-attack at 11th or the capstones or really <em>anything</em>). </p><p></p><p>Even its best spell in Core (Swift quiver), competes with Hunters mark (its main source of damage) due to concentration, forces the class into Ranged combat, and is online waaaay too late to ever be seen. It's AoE effects suck badly. 3d8 damage (save for half) in an AoE at like...9th level? Pass.</p><p></p><p>What's even more annoying is the class is actually really <strong>good </strong>at low levels (1-5), competing or actually outstripping Fighters and Rogues for damage (Simple Hunter ranger with Colossus slayer or Horde-breaker and Hunters mark, Bow and Sharpshooter and Archery style).</p><p></p><p>Then it rapidly enters a whole world of suckage. Even if you're in a game where the DM uses navigation, foraging and hunting rules (and for some reason you dont already know the lore of monsters you're fighting) those things (hunting, tracking, foraging, navigation, monster lore and survival) are total non-issues for the resources a mid to high level party of DnD PCs can bring to bear.</p><p></p><p>Heck, by mid level you're all probably flying or teleporting around the place, and magicking up food as and when needed.</p><p></p><p>Rangers are kind of fun from levels 1-5 where the exploration pillar is important, and their combat abilities are good. Then they just suck worse and worse each level thereafter.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7633977, member: 6788736"] Its a Dex based Fighter/ Scout/ Ranger. Not sure how that's a 'multi-class monstrosity'. It's entirely thematic. It's basically a special forces soldier. And I disagree that it points to Multi-classing being unbalanced. The Ranger (as a whole) sucks after 5th level even if you're forced to stay with the class in a game where there is no Multi-classing. Its class features after 5th level are medicore at best (including the capstone). It literally gets to [U][I]coat itself in Mud[/I][/U] at 10th level (WTF?), gains a watered down version of Cunning action at 14th level (which Rogues get at 2nd) that only lets it Hide as a bonus action (no dash or disengage) - things that Goblins can do better just be virtue of being Goblins, and improvements to it's 'exploration pillar' stuff that no-one uses anyway and can be easily replicated with skills and a background (Outlander I'm looking at you). It's spell-casting improves (at the same rate as the Paladin) but the spell lists of those two classes arent even on the same page (despite the Paladin class and class features being superior to the Ranger in every other area - compare natural explorer improvements at 6th level, vs +Charisma to all allied saves or +1d8 damage to every single attack you ever make, to muti-attack at 11th or the capstones or really [I]anything[/I]). Even its best spell in Core (Swift quiver), competes with Hunters mark (its main source of damage) due to concentration, forces the class into Ranged combat, and is online waaaay too late to ever be seen. It's AoE effects suck badly. 3d8 damage (save for half) in an AoE at like...9th level? Pass. What's even more annoying is the class is actually really [B]good [/B]at low levels (1-5), competing or actually outstripping Fighters and Rogues for damage (Simple Hunter ranger with Colossus slayer or Horde-breaker and Hunters mark, Bow and Sharpshooter and Archery style). Then it rapidly enters a whole world of suckage. Even if you're in a game where the DM uses navigation, foraging and hunting rules (and for some reason you dont already know the lore of monsters you're fighting) those things (hunting, tracking, foraging, navigation, monster lore and survival) are total non-issues for the resources a mid to high level party of DnD PCs can bring to bear. Heck, by mid level you're all probably flying or teleporting around the place, and magicking up food as and when needed. Rangers are kind of fun from levels 1-5 where the exploration pillar is important, and their combat abilities are good. Then they just suck worse and worse each level thereafter. [/QUOTE]
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