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What is the Ranger to you?
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<blockquote data-quote="Flamestrike" data-source="post: 7633988" data-attributes="member: 6788736"><p>Yet here you are below using spells of 4th and 5th level (conjure volley, swift quiver etc - neither of which are online till 17th level, and conjure woodland beings at 13th level) to outline your point.</p><p></p><p></p><p></p><p>Scout was selected to gain Expertise to Survival and Nature. The Skirmish ability (movement as soon as a creature finishes its turn next to you) and bonus land speed is just gravy to a Ranged PC.</p><p></p><p></p><p></p><p>I'll take the Paladin list any day of the week thanks; Vengeance or Crown are looking good. Remember, all Paladins can also get bonus spells from Oaths, know more spells, and can swap spells out at will in the morning unlike Rangers (barring a few from XgTE who get a few bonus spells known).</p><p></p><p>Also, the Paladins class features are better. Much better. At literally every single level.</p><p></p><p></p><p></p><p>Those levels were taken AFTER Ranger 5; so it does have multi-attack. And action surge. And sup dice (precision and menacing). And +2d6 sneak attack. And Hunters mark. And Colossus slayer or Horde breaker. And the ability to Hide as a bonus action each round for advantage.</p><p></p><p>Heck, even ignoring the 9 levels of Druid (taken purely) for spell-casting, it's probably a better fighter, scout and survival expert than the default Ranger.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7633988, member: 6788736"] Yet here you are below using spells of 4th and 5th level (conjure volley, swift quiver etc - neither of which are online till 17th level, and conjure woodland beings at 13th level) to outline your point. Scout was selected to gain Expertise to Survival and Nature. The Skirmish ability (movement as soon as a creature finishes its turn next to you) and bonus land speed is just gravy to a Ranged PC. I'll take the Paladin list any day of the week thanks; Vengeance or Crown are looking good. Remember, all Paladins can also get bonus spells from Oaths, know more spells, and can swap spells out at will in the morning unlike Rangers (barring a few from XgTE who get a few bonus spells known). Also, the Paladins class features are better. Much better. At literally every single level. Those levels were taken AFTER Ranger 5; so it does have multi-attack. And action surge. And sup dice (precision and menacing). And +2d6 sneak attack. And Hunters mark. And Colossus slayer or Horde breaker. And the ability to Hide as a bonus action each round for advantage. Heck, even ignoring the 9 levels of Druid (taken purely) for spell-casting, it's probably a better fighter, scout and survival expert than the default Ranger. [/QUOTE]
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What is the Ranger to you?
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