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What is the Ranger to you?
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<blockquote data-quote="Flamestrike" data-source="post: 7634011" data-attributes="member: 6788736"><p>I didnt ignore them mate. I called you out on your own dishonesty for handwaving abilities at mid to high level away, while sneaking a few of them in yourself to prove a point.</p><p></p><p></p><p></p><p>I did adress your point. It's mainly taken as a ribbon ability. Scout is taken for the fluff (it fluffs with Ranger well) more than anything else.</p><p></p><p>But mechanically it's still a great ability. Your turn ends. A monsters turn begins; he attacks you, his turn ends, and then you move away half your move before anyone else can act (Presuming the classic Wood Elf, Mobile, bonus speed from Scout and Longstrider route), that's 20-30' of movement with no AoO's.</p><p></p><p>It's often more than enough to get you out of range of several creatures melee attacks for the rest of the round. For a class that is built on Kiting, it's more than a ribbon ability when used well.</p><p></p><p></p><p></p><p>That's as much a problem with your comprehension of what I wrote as it was with my writing.</p><p></p><p>I was refering to an alternate to the 11 levels of Scout and 4 levels of Fighter on top of 5 levels of Ranger (the post was about levels to take <em>after </em>Ranger 5). Substituting the 15 levels of Fighter and Rogue with 3 levels of Scout, 3 of Fighter, and 9 of Druid (if you care about spellcasting).</p><p></p><p>On top of Ranger was inferred. Now I've expressly clarified it for you. </p><p></p><p></p><p></p><p>Cut out the personal attacks man. We're a community here.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7634011, member: 6788736"] I didnt ignore them mate. I called you out on your own dishonesty for handwaving abilities at mid to high level away, while sneaking a few of them in yourself to prove a point. I did adress your point. It's mainly taken as a ribbon ability. Scout is taken for the fluff (it fluffs with Ranger well) more than anything else. But mechanically it's still a great ability. Your turn ends. A monsters turn begins; he attacks you, his turn ends, and then you move away half your move before anyone else can act (Presuming the classic Wood Elf, Mobile, bonus speed from Scout and Longstrider route), that's 20-30' of movement with no AoO's. It's often more than enough to get you out of range of several creatures melee attacks for the rest of the round. For a class that is built on Kiting, it's more than a ribbon ability when used well. That's as much a problem with your comprehension of what I wrote as it was with my writing. I was refering to an alternate to the 11 levels of Scout and 4 levels of Fighter on top of 5 levels of Ranger (the post was about levels to take [I]after [/I]Ranger 5). Substituting the 15 levels of Fighter and Rogue with 3 levels of Scout, 3 of Fighter, and 9 of Druid (if you care about spellcasting). On top of Ranger was inferred. Now I've expressly clarified it for you. Cut out the personal attacks man. We're a community here. [/QUOTE]
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