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What is the Ranger to you?
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<blockquote data-quote="Flamestrike" data-source="post: 7634039" data-attributes="member: 6788736"><p>Dude, I've told you three times now. </p><p></p><p>The 'Weak Build' is I presented is (take your choice) at 15th level:</p><p></p><p>1) Ranger 5, Battlemaster Fighter 3, Scout Ranger 7 (the remaining levels in Scout)</p><p>2) Ranger 5, Scout 3, BM 3, Druid 4 (the remaining levels in Druid)</p><p></p><p>Each class is better at Rangering than the Ranger.</p><p></p><p></p><p></p><p>You cant Cunning action [disengage] unless it's your turn an it uses your bonus action. Skirmish uses your reaction.</p><p></p><p>Scenario: 6 Mooks and 1 Boss, 30' away. You lose initiative. Mook 1 moves up to you and attacks; his turn then ends.</p><p></p><p>You now shrug, and use your reaction to move away 20-30'. Now the other mooks (and the boss) cant attack you this round. They can Dash to you (wasting their actions) or use (usually subpar ranged attacks, if any) and that's it.</p><p></p><p>On your turn (presuming they dash) you [bonus action] disengage, move 40-60' and shoot stuff.</p><p></p><p>It's even better when you have a Meatshield nearby. When you move using Skirmish, you dont provoke opportunity attacks from anyone (letting you escape being surrounded) and the Fighter meatshield can lock the monsters down via AoO from following you up (presuming you havent been able to move far enough to totally get away from them with your reaction).</p><p></p><p>One big hit from a solo monster, and you're better off using uncanny dodge. In most other situations (multiple monsters, or you're swarmed, or you're caught in melee near the edge of the battle, where you tend to live as an archer) you're better off Skirmishing away.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7634039, member: 6788736"] Dude, I've told you three times now. The 'Weak Build' is I presented is (take your choice) at 15th level: 1) Ranger 5, Battlemaster Fighter 3, Scout Ranger 7 (the remaining levels in Scout) 2) Ranger 5, Scout 3, BM 3, Druid 4 (the remaining levels in Druid) Each class is better at Rangering than the Ranger. You cant Cunning action [disengage] unless it's your turn an it uses your bonus action. Skirmish uses your reaction. Scenario: 6 Mooks and 1 Boss, 30' away. You lose initiative. Mook 1 moves up to you and attacks; his turn then ends. You now shrug, and use your reaction to move away 20-30'. Now the other mooks (and the boss) cant attack you this round. They can Dash to you (wasting their actions) or use (usually subpar ranged attacks, if any) and that's it. On your turn (presuming they dash) you [bonus action] disengage, move 40-60' and shoot stuff. It's even better when you have a Meatshield nearby. When you move using Skirmish, you dont provoke opportunity attacks from anyone (letting you escape being surrounded) and the Fighter meatshield can lock the monsters down via AoO from following you up (presuming you havent been able to move far enough to totally get away from them with your reaction). One big hit from a solo monster, and you're better off using uncanny dodge. In most other situations (multiple monsters, or you're swarmed, or you're caught in melee near the edge of the battle, where you tend to live as an archer) you're better off Skirmishing away. [/QUOTE]
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