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What is the Ranger to you?
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<blockquote data-quote="Gladius Legis" data-source="post: 7634047" data-attributes="member: 68748"><p>Build 1: More or less a wash vs. straight Ranger at Lv. 9, when you're probably on one of the last legs of your campaign. Action Surge and Superiority Dice vs. 2 casts of Conjure Animals and also more 2nd-level spell slots.</p><p></p><p>You're also one feat/ASI down from a straight Ranger.</p><p></p><p>You don't get Cunning Action until Lv. 10 and your Scout archetype (such as that is with 3 levels) until Lv. 11. Your campaign is probably about to wrap up by then. Meanwhile the straight Ranger 11 has either Multiattack, Stalker's Flurry or Distant Strike, all of them nice boosts to offense. Oh, and one more casting of Conjure Animals for lovely damage and battlefield presence.</p><p></p><p>Build 2: Ranger 9 is a feat ahead and has Conjure Animals. Ranger 11 has the subclass offense boost vs. Action Surge ... with 2 attacks per round call it a draw. And with the 4 Druid levels you're still stuck at 2nd-level spells at Lv. 15, while the straight Ranger is playing with 4th-level spells and nice things like Guardian of Nature for all the advantage on attacks that he wants. The multiclass build gets to finally play with Conjure Animals at Lv. 16, when the Ranger has been enjoying that spell for the last 7 levels.</p><p></p><p>I'm really not seeing how either of your builds are any better at "Rangering" than the Ranger. And those builds are certainly taking far too long to mature into anything worthwhile.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7634047, member: 68748"] Build 1: More or less a wash vs. straight Ranger at Lv. 9, when you're probably on one of the last legs of your campaign. Action Surge and Superiority Dice vs. 2 casts of Conjure Animals and also more 2nd-level spell slots. You're also one feat/ASI down from a straight Ranger. You don't get Cunning Action until Lv. 10 and your Scout archetype (such as that is with 3 levels) until Lv. 11. Your campaign is probably about to wrap up by then. Meanwhile the straight Ranger 11 has either Multiattack, Stalker's Flurry or Distant Strike, all of them nice boosts to offense. Oh, and one more casting of Conjure Animals for lovely damage and battlefield presence. Build 2: Ranger 9 is a feat ahead and has Conjure Animals. Ranger 11 has the subclass offense boost vs. Action Surge ... with 2 attacks per round call it a draw. And with the 4 Druid levels you're still stuck at 2nd-level spells at Lv. 15, while the straight Ranger is playing with 4th-level spells and nice things like Guardian of Nature for all the advantage on attacks that he wants. The multiclass build gets to finally play with Conjure Animals at Lv. 16, when the Ranger has been enjoying that spell for the last 7 levels. I'm really not seeing how either of your builds are any better at "Rangering" than the Ranger. And those builds are certainly taking far too long to mature into anything worthwhile. [/QUOTE]
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