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What is the Ranger to you?
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<blockquote data-quote="Flamestrike" data-source="post: 7634058" data-attributes="member: 6788736"><p>What do you mean they take too long to mature?</p><p></p><p>From levels 1-5 they're identical to a single classed ranger! It's only after 5th level that you take levels in other classes because Ranger 6-20 sucks.</p><p></p><p>Ranger 6-20 is full of sub-par class features (such as <em>covering itself in mud</em> at 10th level, a woeful capstone, getting better at stuff you never do in most campaigns with favored enemy and terrain feature improvements, getting a gimped version of a feature your Rogue has had since 2nd level... at 14th level and so forth).</p><p></p><p>I guess it's a half caster, but it's list is sub-par compared to Paladin (the other half caster), it's locked into a small selection of spells known (unlike the Paladin who can mix and match and has twice as many spells known, if not more), cant change those spells other than by advancing a level (one spell at a time), and the list is worse than the Paladins.</p><p></p><p>Look at your average Hunter Ranger vs a Vengeance Paladin at say... 6th level. </p><p></p><p>Ranger knows 4 spells (one of which is certain to be <em>Hunters Mark</em>, another <em>Longstrider</em>, a third <em>Pass without Trace</em> and the 4th probably <em>Healing spirit </em>or <em>Cure Wounds</em> or <em>Goodberry</em>, or <em>Absorb elements</em> if healing isnt that important).</p><p></p><p>The Paladin (Presuming a Charisma of 16 which he should have at this level) has <em>Bane, Hold Person, Hunters Mark, Misty step</em>... (a better list already) and <u><strong>6 more </strong></u>prepared like <em>Cure wounds, Bless,</em> a few <em>Smite </em>spells, and <em>Find Steed </em>(<em>Find Steed</em> only needs to be cast once and bam Presto that things hanging around now as well, and at 6th level it's probably better than a Beastmaster Companions animal companion!).</p><p></p><p>If our Paladin is unhappy with his 10 spells known, he can swap 6 out every morning.</p><p></p><p>He winds up with 25 spells known (prepared) including <em>scry, banishment, hold monster, dimension door, dispel magic, bless, misty step, Haste, Find greater steed, Raise dead</em> etc. He doesnt like them, he can swap most out in the morning.</p><p></p><p>The Ranger winds up with 11 spells known, and is stuck with from an inferior list.</p><p></p><p>About the only list that's worse than the Rangers, is probably the EK and the AT, and they only get 2 schools to play with each, and are 1/3 casters (and even then it's still close!)</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7634058, member: 6788736"] What do you mean they take too long to mature? From levels 1-5 they're identical to a single classed ranger! It's only after 5th level that you take levels in other classes because Ranger 6-20 sucks. Ranger 6-20 is full of sub-par class features (such as [I]covering itself in mud[/I] at 10th level, a woeful capstone, getting better at stuff you never do in most campaigns with favored enemy and terrain feature improvements, getting a gimped version of a feature your Rogue has had since 2nd level... at 14th level and so forth). I guess it's a half caster, but it's list is sub-par compared to Paladin (the other half caster), it's locked into a small selection of spells known (unlike the Paladin who can mix and match and has twice as many spells known, if not more), cant change those spells other than by advancing a level (one spell at a time), and the list is worse than the Paladins. Look at your average Hunter Ranger vs a Vengeance Paladin at say... 6th level. Ranger knows 4 spells (one of which is certain to be [I]Hunters Mark[/I], another [I]Longstrider[/I], a third [I]Pass without Trace[/I] and the 4th probably [I]Healing spirit [/I]or [I]Cure Wounds[/I] or [I]Goodberry[/I], or [I]Absorb elements[/I] if healing isnt that important). The Paladin (Presuming a Charisma of 16 which he should have at this level) has [I]Bane, Hold Person, Hunters Mark, Misty step[/I]... (a better list already) and [U][B]6 more [/B][/U]prepared like [I]Cure wounds, Bless,[/I] a few [I]Smite [/I]spells, and [I]Find Steed [/I]([I]Find Steed[/I] only needs to be cast once and bam Presto that things hanging around now as well, and at 6th level it's probably better than a Beastmaster Companions animal companion!). If our Paladin is unhappy with his 10 spells known, he can swap 6 out every morning. He winds up with 25 spells known (prepared) including [I]scry, banishment, hold monster, dimension door, dispel magic, bless, misty step, Haste, Find greater steed, Raise dead[/I] etc. He doesnt like them, he can swap most out in the morning. The Ranger winds up with 11 spells known, and is stuck with from an inferior list. About the only list that's worse than the Rangers, is probably the EK and the AT, and they only get 2 schools to play with each, and are 1/3 casters (and even then it's still close!) [/QUOTE]
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