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What is the Ranger to you?
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<blockquote data-quote="Gladius Legis" data-source="post: 7634106" data-attributes="member: 68748"><p>Favored Enemy and Natural Explorer, I'll give you. The others aren't insignificant, especially the ASI and Defensive Tactics. Or Iron Will. Or Ethereal Step.</p><p></p><p></p><p>The skills are nice but hardly groundbreaking. Skirmish is situational at best. The only amazing thing you really gained was Cunning Action.</p><p></p><p></p><p>And then the very next level the straight Ranger gets Conjure Animals 2x/day. And is an ASI/feat ahead of both of your builds. That's at least even, since you want to cherry pick levels.</p><p></p><p></p><p>Only useful for upcasting. Not nearly as useful as getting a full level of actual new spells.</p><p></p><p></p><p>Those spells are good but hardly make up for losing an at-will boost to offense.</p><p></p><p></p><p>OK, Ranger levels 6-15:</p><p>6) I'll give you this one sucks. Favored Enemy, Natural Explorer, never have never will defend those features as they are.</p><p>7) Archetype feature. Defensive Tactics, Iron Will, Ethereal Step, all solid and useful. Also an extra 2nd-level spell slot, means an extra casting of something like Healing Spirit, Pass Without Trace, Silence, Spike Growth, Lesser Restoration. Good level.</p><p>8) ASI/feat. Obviously a good level.</p><p>9) 3rd-level spells. Which means Conjure Animals. Great level. Gloom Stalkers get Fear, awesome AoE control. Horizon Walkers get Haste.</p><p>10) Hide in Plain Sight and Natural Explorer III. Yup, this is a bad level.</p><p>11) Archetype feature, usually a major offensive boost. Multiattack, Stalker's Flurry, Distant Strike, all of them pretty good. Also another 3rd-level spell slot.</p><p>12) ASI/feat. Obviously good.</p><p>13) 4th-level spells. Guardian of Nature for all the advantage I want in one battle. Or Conjure Woodland Beings. All good.</p><p>14) Favored Enemy III and Vanish. I'll call this a mediocre level, rather than straight bad. Yes, Vanish is a gimped Cunning Action 12 levels later than the Rogue, but bonus-action hiding will never not be useful especially for archers.</p><p>15) Archetype feature. Most of them here are OK, not great but not bad. Average. Also an extra 4th-level slot, which is better.</p><p></p><p>So of the Ranger levels you claim are absolutely worthless, only two of them really are. And another one is mediocre. So, not quite the wasteland of character progression you want to claim it is.</p><p></p><p>Really, just redesign or replace Favored Enemy, Natural Explorer and Hide in Plain Sight with something a lot better, and maybe move Vanish to a lower level, and the class is largely fixed.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7634106, member: 68748"] Favored Enemy and Natural Explorer, I'll give you. The others aren't insignificant, especially the ASI and Defensive Tactics. Or Iron Will. Or Ethereal Step. The skills are nice but hardly groundbreaking. Skirmish is situational at best. The only amazing thing you really gained was Cunning Action. And then the very next level the straight Ranger gets Conjure Animals 2x/day. And is an ASI/feat ahead of both of your builds. That's at least even, since you want to cherry pick levels. Only useful for upcasting. Not nearly as useful as getting a full level of actual new spells. Those spells are good but hardly make up for losing an at-will boost to offense. OK, Ranger levels 6-15: 6) I'll give you this one sucks. Favored Enemy, Natural Explorer, never have never will defend those features as they are. 7) Archetype feature. Defensive Tactics, Iron Will, Ethereal Step, all solid and useful. Also an extra 2nd-level spell slot, means an extra casting of something like Healing Spirit, Pass Without Trace, Silence, Spike Growth, Lesser Restoration. Good level. 8) ASI/feat. Obviously a good level. 9) 3rd-level spells. Which means Conjure Animals. Great level. Gloom Stalkers get Fear, awesome AoE control. Horizon Walkers get Haste. 10) Hide in Plain Sight and Natural Explorer III. Yup, this is a bad level. 11) Archetype feature, usually a major offensive boost. Multiattack, Stalker's Flurry, Distant Strike, all of them pretty good. Also another 3rd-level spell slot. 12) ASI/feat. Obviously good. 13) 4th-level spells. Guardian of Nature for all the advantage I want in one battle. Or Conjure Woodland Beings. All good. 14) Favored Enemy III and Vanish. I'll call this a mediocre level, rather than straight bad. Yes, Vanish is a gimped Cunning Action 12 levels later than the Rogue, but bonus-action hiding will never not be useful especially for archers. 15) Archetype feature. Most of them here are OK, not great but not bad. Average. Also an extra 4th-level slot, which is better. So of the Ranger levels you claim are absolutely worthless, only two of them really are. And another one is mediocre. So, not quite the wasteland of character progression you want to claim it is. Really, just redesign or replace Favored Enemy, Natural Explorer and Hide in Plain Sight with something a lot better, and maybe move Vanish to a lower level, and the class is largely fixed. [/QUOTE]
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