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What is the Ranger to you?
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<blockquote data-quote="Flamestrike" data-source="post: 7634139" data-attributes="member: 6788736"><p>You're a 9th level Ranger. 4 x black bears, 2 Dire wolves, or 1 Sabre tooth tiger is probably the best option at a glance (there may be others). From memory, our Druid used it (at 5th level) to summon a giant constrictor (actually Huge from memory).</p><p></p><p>At this level, they'd be lucky to last a single encounter (of which you're getting 6 or so per adventuring day as a median average going by the DMG). I guess the Wolves can knock stuff prone (not that this helps you as ranged guy that much), and they provide a HP sink (other than a PC losing HP).</p><p></p><p>It's a good spell. The fact it uses your concentration is a bummer (and drops if your concentration drops, or if you short rest seeing as it only lasts an hour).</p><p></p><p></p><p></p><p>No, it's not. Banishment and Hold monster are fantastic spells.</p><p></p><p>At 15th level you get an at will +1d6 to saving throw effects (all of them) from your target, and get to shoot your target if it forces you to make a save as a reaction, auto-passing the save if you hit. A 1/ short rest counterspell is nice also.</p><p></p><p>For a mage slayer, or against a nasty single target, those abilities (and spells) are awesome. </p><p></p><p>DM: Make a save against...</p><p>Ranger: Thwack, made it. Take damage or [you miss] add +1d6 to your save.</p><p></p><p>That's a nice set of abilities to have.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7634139, member: 6788736"] You're a 9th level Ranger. 4 x black bears, 2 Dire wolves, or 1 Sabre tooth tiger is probably the best option at a glance (there may be others). From memory, our Druid used it (at 5th level) to summon a giant constrictor (actually Huge from memory). At this level, they'd be lucky to last a single encounter (of which you're getting 6 or so per adventuring day as a median average going by the DMG). I guess the Wolves can knock stuff prone (not that this helps you as ranged guy that much), and they provide a HP sink (other than a PC losing HP). It's a good spell. The fact it uses your concentration is a bummer (and drops if your concentration drops, or if you short rest seeing as it only lasts an hour). No, it's not. Banishment and Hold monster are fantastic spells. At 15th level you get an at will +1d6 to saving throw effects (all of them) from your target, and get to shoot your target if it forces you to make a save as a reaction, auto-passing the save if you hit. A 1/ short rest counterspell is nice also. For a mage slayer, or against a nasty single target, those abilities (and spells) are awesome. DM: Make a save against... Ranger: Thwack, made it. Take damage or [you miss] add +1d6 to your save. That's a nice set of abilities to have. [/QUOTE]
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