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What is the Ranger to you?
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<blockquote data-quote="CapnZapp" data-source="post: 7634305" data-attributes="member: 12731"><p>From a white-room numbers point of view, this makes the Beastmaster appear quite overpowered. But</p><p>1) it's two creatures, neither of which can survive if half a creature. Of course the pair appears strong!</p><p>2) most players will not want to mistreat and abuse their animal friends. The need to keep their pet alive means the feature will not be as overpowered as cold-hearted numbers indicate.</p><p></p><p>But it will never be possible to create a Beastmaster with a worthwhile pet unless the pairing is stronger than any single ally. 1+1 doesn't necessarily need to =2, but certainly >1!!!</p><p></p><p>So add a sidebar explaining that any group (or DM) uncomfortable with two creatures hogging more than a single share of the spotlight should not allow the subclass, and at least make it right for all those that couldn't care less.</p><p></p><p>Personally, if I were playing in your group, and you wanted an animal companion, I would want the pair of you to be stronger than my character, simply because you're playing two characters, and losing just one is a defeat! Just as long as you're reasonably familiar with the rules (and isn't visibly struggling to play two characters without slowing down the entire group), that would not only be okay, but entirely expected.</p><p></p><p>The notion you must play a mediocre master and an outright weak companion just so the sum isn't higher than one is MORONIC. That just adds two weak links to the party; and everybody is better off by you just playing something else! If you like challenge and danger in your game, the worst thing is to have to babysit something that can't take care of itself, just making the whole group more vulnerable...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7634305, member: 12731"] From a white-room numbers point of view, this makes the Beastmaster appear quite overpowered. But 1) it's two creatures, neither of which can survive if half a creature. Of course the pair appears strong! 2) most players will not want to mistreat and abuse their animal friends. The need to keep their pet alive means the feature will not be as overpowered as cold-hearted numbers indicate. But it will never be possible to create a Beastmaster with a worthwhile pet unless the pairing is stronger than any single ally. 1+1 doesn't necessarily need to =2, but certainly >1!!! So add a sidebar explaining that any group (or DM) uncomfortable with two creatures hogging more than a single share of the spotlight should not allow the subclass, and at least make it right for all those that couldn't care less. Personally, if I were playing in your group, and you wanted an animal companion, I would want the pair of you to be stronger than my character, simply because you're playing two characters, and losing just one is a defeat! Just as long as you're reasonably familiar with the rules (and isn't visibly struggling to play two characters without slowing down the entire group), that would not only be okay, but entirely expected. The notion you must play a mediocre master and an outright weak companion just so the sum isn't higher than one is MORONIC. That just adds two weak links to the party; and everybody is better off by you just playing something else! If you like challenge and danger in your game, the worst thing is to have to babysit something that can't take care of itself, just making the whole group more vulnerable... [/QUOTE]
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