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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Li Shenron" data-source="post: 9358310" data-attributes="member: 1465"><p>I would not worry too much about fulfilling specific roles, but rather at enabling enough variety. </p><p></p><p>More precisely, I would first of all provide more classes than the expected number players so that a group doesn't end up in a situation where two players need to play the same class or players that are faster at choosing class limit too much the choice of slower players. With the assumption that 3-5 players is what most gaming group end up to, that would mean at least 7-8 classes. </p><p></p><p>Then I'd probably add a few more to increase character variety on the long term, although this can also be achieved with things other than classes, depending on the system.</p><p></p><p>At the same time, I would not try not to add a new class unless it is different enough from the existing ones in both narrative and gameplay. I would always want all classes to be treated equally in terms of options and opportunities, so introducing more classes and then neglecting them (not providing more or less the same amount of options as the others) feels a bad idea to me. That is also why typically I am not really in favor of adding classes after core books, because then such classes do not really get enough attention to be on par with others.</p><p></p><p>That said, I suppose my loose range would be 7-15 and my sweet spot would be 10-12.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9358310, member: 1465"] I would not worry too much about fulfilling specific roles, but rather at enabling enough variety. More precisely, I would first of all provide more classes than the expected number players so that a group doesn't end up in a situation where two players need to play the same class or players that are faster at choosing class limit too much the choice of slower players. With the assumption that 3-5 players is what most gaming group end up to, that would mean at least 7-8 classes. Then I'd probably add a few more to increase character variety on the long term, although this can also be achieved with things other than classes, depending on the system. At the same time, I would not try not to add a new class unless it is different enough from the existing ones in both narrative and gameplay. I would always want all classes to be treated equally in terms of options and opportunities, so introducing more classes and then neglecting them (not providing more or less the same amount of options as the others) feels a bad idea to me. That is also why typically I am not really in favor of adding classes after core books, because then such classes do not really get enough attention to be on par with others. That said, I suppose my loose range would be 7-15 and my sweet spot would be 10-12. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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