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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="LordEntrails" data-source="post: 9358625" data-attributes="member: 6804070"><p>Instinct tells me around 6 to 8, then perhaps 3-5 sub-classes for each. </p><p>More than that I agree with others can just be flavor text and filled out with options such as feats.</p><p></p><p>Trying to think this through with game design in mind, it becomes a really interfering thought experiment. </p><p></p><p>For instance, martials. Do you break them up based upon the armor they can wear? Do you break them up by fighting style such as 2 handed, sword and board, finesse? Or some sort of trope such as Conan, Robin Hood, Aragon, King Arthur?</p><p></p><p>With arcane casters, is this based upon their source of power? Such as innate, studied or granted by another power? (And then how is that last one different from divine casters? Or perhaps some other way?</p><p></p><p>But for 5E24? Stick to the core ~11, throwing out artificer and warlock to be campaign/setting specific. (To me, those two don't fit in the normal FR setting or the division of power per classic D&D.)</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9358625, member: 6804070"] Instinct tells me around 6 to 8, then perhaps 3-5 sub-classes for each. More than that I agree with others can just be flavor text and filled out with options such as feats. Trying to think this through with game design in mind, it becomes a really interfering thought experiment. For instance, martials. Do you break them up based upon the armor they can wear? Do you break them up by fighting style such as 2 handed, sword and board, finesse? Or some sort of trope such as Conan, Robin Hood, Aragon, King Arthur? With arcane casters, is this based upon their source of power? Such as innate, studied or granted by another power? (And then how is that last one different from divine casters? Or perhaps some other way? But for 5E24? Stick to the core ~11, throwing out artificer and warlock to be campaign/setting specific. (To me, those two don't fit in the normal FR setting or the division of power per classic D&D.) [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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