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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Greenstone.Walker" data-source="post: 9359049" data-attributes="member: 6788312"><p>I reckon four. Internal vs external and mundane vs magic.</p><p></p><p>Internal classes get their power from study and training and practice and the honing of body and/or mind.</p><p></p><p>An internal-mundane character is someone who has trained their body to be a weapon. They have done weight training and drills and katas. They have practiced with a range of weapons. They have learnt how to use their strength and/or agility. We might call them fighters or rogues.</p><p></p><p>An internal-magic character is someone who has trained their mind to use extraordinary powers. They have studied theories of magic, practiced incantations, memorised arcane scrolls and books. We might call them wizards or mages.</p><p></p><p>Internal characters understand their power in a way that external characters do not. </p><p></p><p>That is because external characters have sort-of "cheated" by getting their power from some external source. They don't understand it - they just use it. </p><p></p><p>Maybe they pray to a god for power in return for converts (clerics, paladins maybe). Maybe they unlock some latent power in their blood, or change their body by some ritual (sorcerors). Maybe they just bought the power outright, paying a price (one soul is traditional). In any case, I think these could be covered by two classes, one covering might, one covering magic.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 9359049, member: 6788312"] I reckon four. Internal vs external and mundane vs magic. Internal classes get their power from study and training and practice and the honing of body and/or mind. An internal-mundane character is someone who has trained their body to be a weapon. They have done weight training and drills and katas. They have practiced with a range of weapons. They have learnt how to use their strength and/or agility. We might call them fighters or rogues. An internal-magic character is someone who has trained their mind to use extraordinary powers. They have studied theories of magic, practiced incantations, memorised arcane scrolls and books. We might call them wizards or mages. Internal characters understand their power in a way that external characters do not. That is because external characters have sort-of "cheated" by getting their power from some external source. They don't understand it - they just use it. Maybe they pray to a god for power in return for converts (clerics, paladins maybe). Maybe they unlock some latent power in their blood, or change their body by some ritual (sorcerors). Maybe they just bought the power outright, paying a price (one soul is traditional). In any case, I think these could be covered by two classes, one covering might, one covering magic. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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