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General Tabletop Discussion
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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="GrimCo" data-source="post: 9360518" data-attributes="member: 7044462"><p>As a watch aficionado and a bit of a watch collector, there are all kinds of watch enthusiasts. But from pure practical standpoint, there is no difference. They serve same purpose, do same thing.</p><p></p><p>Don't get me wrong. I always allowed psionics in my games. I played psionic characters. Dark Sun is still my all time #2 setting for D&D. But if we take Dark Sun as an example, to me and some people i know, it looks like psionics were there so people can play casters without getting entangled into whole Defiler/Preserver lore shenanigans. </p><p></p><p>Psionics feel like easy way to add magic without explicitly adding magic. It uses pseudoscientific fluff to justify people with powers to bend and break reality. To mundane person, both look the same. </p><p></p><p>And yes, clerics are superfluous. Only mechanical differentiation is spell lists. And with 5e feats and some class traits, you can play divine caster with arcane spells and arcane casters with divine spells. </p><p></p><p>Character concepts can be depicted using same mechanical chassis. I can play axe wielding barbarian using fighter class. Or Samurai using barbarian. But then again, i differentiate character thematic and mechanical concepts. But i get that some people like theme and mechanics to together. De gustibus and all that.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9360518, member: 7044462"] As a watch aficionado and a bit of a watch collector, there are all kinds of watch enthusiasts. But from pure practical standpoint, there is no difference. They serve same purpose, do same thing. Don't get me wrong. I always allowed psionics in my games. I played psionic characters. Dark Sun is still my all time #2 setting for D&D. But if we take Dark Sun as an example, to me and some people i know, it looks like psionics were there so people can play casters without getting entangled into whole Defiler/Preserver lore shenanigans. Psionics feel like easy way to add magic without explicitly adding magic. It uses pseudoscientific fluff to justify people with powers to bend and break reality. To mundane person, both look the same. And yes, clerics are superfluous. Only mechanical differentiation is spell lists. And with 5e feats and some class traits, you can play divine caster with arcane spells and arcane casters with divine spells. Character concepts can be depicted using same mechanical chassis. I can play axe wielding barbarian using fighter class. Or Samurai using barbarian. But then again, i differentiate character thematic and mechanical concepts. But i get that some people like theme and mechanics to together. De gustibus and all that. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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