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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9360638" data-attributes="member: 87792"><p>Nope. A sword swing isn't a spell. And a stick of dynamite isn't a spell either. Spells are a specific <em>type</em> of thing you can do and have very specific characteristics. Most (Ex) abilities in 3.X don't look like spells.</p><p></p><p>The only reason Aberrant Minds don't nail this is the restriction to sixth level before they actually stop looking like other casters.</p><h3><p style="margin-left: 20px">Psionic Sorcery</p> </h3> <p style="margin-left: 20px">Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.</p><p></p><p>The Sorcerer is generic. The subclasses are not.</p><p></p><p>Different people have different opinions.</p><p></p><p>Making them perfect for a sorcerer subclass.</p><p></p><p>So ... all we have to do to say that the Thief-Acrobat, the Jester, or the Truenamer are popular enough is find a homebrew one of those?</p><p></p><p>And 5e would be meaningfully a far <em>far</em> worse game if it had a new class that just spewed 70 pages worth of spells all over the gaming table, making them hard to learn, hard to understand, and annoying for DMs. One of 5e's actual strengths is this discipline that keeps the barrier to entry relatively low.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9360638, member: 87792"] Nope. A sword swing isn't a spell. And a stick of dynamite isn't a spell either. Spells are a specific [I]type[/I] of thing you can do and have very specific characteristics. Most (Ex) abilities in 3.X don't look like spells. The only reason Aberrant Minds don't nail this is the restriction to sixth level before they actually stop looking like other casters. [HEADING=2][INDENT]Psionic Sorcery[/INDENT][/HEADING] [INDENT]Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.[/INDENT] The Sorcerer is generic. The subclasses are not. Different people have different opinions. Making them perfect for a sorcerer subclass. So ... all we have to do to say that the Thief-Acrobat, the Jester, or the Truenamer are popular enough is find a homebrew one of those? And 5e would be meaningfully a far [I]far[/I] worse game if it had a new class that just spewed 70 pages worth of spells all over the gaming table, making them hard to learn, hard to understand, and annoying for DMs. One of 5e's actual strengths is this discipline that keeps the barrier to entry relatively low. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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