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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Celebrim" data-source="post: 9360664" data-attributes="member: 4937"><p>I'm not familiar with it, but honestly I think that focus on the metagame to create flavor is dysfunctional. Flavor should be an artifact of things within the game fiction and not an artifact of things that don't exist in the game fiction. </p><p></p><p>There is a lot of this that is the Harry Potter movie problem. In the books, Hogwarts students wore the traditional garb of 19th century sanitized for children wizards - robes with pointy wizard "dunce caps" - because that was what the older wizards and witches wore. For the movies, the costuming was softened and modernized to look more like modern academic wear so that the characters wouldn't look so silly - exactly the way they look silly to "muggles" in the story. Likewise, in the book wand play involves chanting silly pig Latin phrases. Using magic with the silenced metamagic feat is considered very advanced and few wizards can accomplish it and only with certain special spells they've researched. A wizardly duel thus occurs at the pace of shouting out playground insults at each other. But this would look silly to muggles used to modern action movies, so almost invariably in action scenes there are periods where wand play gets speed up and simplified so that it looks more like gun play with semi-automatic firearms. Ostensible wizards are throwing blaster bolts at each other left and right without so much as saying a verbal component like "bang" because it looks cool.</p><p></p><p>That's the "flavor" and "feel" stuff we are discussing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9360664, member: 4937"] I'm not familiar with it, but honestly I think that focus on the metagame to create flavor is dysfunctional. Flavor should be an artifact of things within the game fiction and not an artifact of things that don't exist in the game fiction. There is a lot of this that is the Harry Potter movie problem. In the books, Hogwarts students wore the traditional garb of 19th century sanitized for children wizards - robes with pointy wizard "dunce caps" - because that was what the older wizards and witches wore. For the movies, the costuming was softened and modernized to look more like modern academic wear so that the characters wouldn't look so silly - exactly the way they look silly to "muggles" in the story. Likewise, in the book wand play involves chanting silly pig Latin phrases. Using magic with the silenced metamagic feat is considered very advanced and few wizards can accomplish it and only with certain special spells they've researched. A wizardly duel thus occurs at the pace of shouting out playground insults at each other. But this would look silly to muggles used to modern action movies, so almost invariably in action scenes there are periods where wand play gets speed up and simplified so that it looks more like gun play with semi-automatic firearms. Ostensible wizards are throwing blaster bolts at each other left and right without so much as saying a verbal component like "bang" because it looks cool. That's the "flavor" and "feel" stuff we are discussing. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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