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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Mind of tempest" data-source="post: 9360807" data-attributes="member: 7029233"><p>the dominance of charisma and dexterity are the two most used stats this damn game pulling away from them is desirable.</p><p></p><p>not everything about aberrations should be psionic if you want a theme it is the comparison between madness and enlightenment a lotus covered in eyes as a symbol as it has meant both depending on where you stand.</p><p></p><p>caster as in the generic non-hitting things with metal dudes, if you mean another clone of the present options ideally no.</p><p></p><p>I do not think it is that sometimes you just want a different option.</p><p></p><p>spontaneous casters are not the inherent psionic nich, hell the rather different selection of spell types might be closer.</p><p>The Sorcerer is about genetic magic systems it is magic as the gift I find the present mechanics for it rather trash.</p><p>I do not get why you want to fuse a past concept you clearly do not care for into a class you seem to have some fondness for.</p><p></p><p>the system needed a balance overhaul and a better tutorial.</p></blockquote><p></p>
[QUOTE="Mind of tempest, post: 9360807, member: 7029233"] the dominance of charisma and dexterity are the two most used stats this damn game pulling away from them is desirable. not everything about aberrations should be psionic if you want a theme it is the comparison between madness and enlightenment a lotus covered in eyes as a symbol as it has meant both depending on where you stand. caster as in the generic non-hitting things with metal dudes, if you mean another clone of the present options ideally no. I do not think it is that sometimes you just want a different option. spontaneous casters are not the inherent psionic nich, hell the rather different selection of spell types might be closer. The Sorcerer is about genetic magic systems it is magic as the gift I find the present mechanics for it rather trash. I do not get why you want to fuse a past concept you clearly do not care for into a class you seem to have some fondness for. the system needed a balance overhaul and a better tutorial. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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