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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="CleverNickName" data-source="post: 9360882" data-attributes="member: 50987"><p>Eh, if you say so.</p><p></p><p>The barbarian <em>can be </em>a Fighter, in the same way that a "battle master" can be. Both will give you that 'unique mechanic' you mention, whether we're talking about Maneuvers or Rage. It really just boils down to how important you want/need that rage ability to be in your campaign. </p><p></p><p>Just spitballing here, but the Barbarian could be condensed into a Fighter subclass.</p><p>[SPOILER=Barbarian Subclass]Maybe something like this?</p><p style="margin-left: 40px">At 3rd level: learn Rage, Unarmored Defense, and/or Danger Sense. (Player's choice?)</p> <p style="margin-left: 40px">At 7th level: learn Fast Movement and/or Feral Instinct</p> <p style="margin-left: 40px">At 10th level: learn Brutal Critical and/or Relentless Rage</p> <p style="margin-left: 40px">At 15th level: learn Persistent Rage</p><p>You could give all of these features to the player at each level, or you could let the player choose their favorite from the list, it really just depends on what you're looking for. [/SPOILER]</p><p>This is just off the top of my head; it could use some polish but my point is, it can be done well if this is the sort of thing you are looking for.</p><p></p><p>A better option, in my opinion, would be to let a Fighter select the subclasses of other classes as archetypes:</p><p>[SPOILER=Totem Warrior as a Fighter subclass]Like, say you roll up a Fighter and choose the Totem Warrior "Path" at 3rd level:</p><p style="margin-left: 40px">At 3rd level: gain the Rage ability in addition to Spirit Seeker.</p><p>Done. All other subclass features of the Totem Warrior are applied normally thereafter.[/SPOILER]</p><p>Again, just sketching stuff out...needs polish but that's the gist of it.</p><p></p><p>I understand why people want dozens of classes and subclasses, I really do. And given the dozens (hundreds?) of subclasses available already, with more added every year, it's clearly the most popular opinion. But some of us would prefer a more modular, unified approach.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9360882, member: 50987"] Eh, if you say so. The barbarian [I]can be [/I]a Fighter, in the same way that a "battle master" can be. Both will give you that 'unique mechanic' you mention, whether we're talking about Maneuvers or Rage. It really just boils down to how important you want/need that rage ability to be in your campaign. Just spitballing here, but the Barbarian could be condensed into a Fighter subclass. [SPOILER=Barbarian Subclass]Maybe something like this? [INDENT=2]At 3rd level: learn Rage, Unarmored Defense, and/or Danger Sense. (Player's choice?)[/INDENT] [INDENT=2]At 7th level: learn Fast Movement and/or Feral Instinct[/INDENT] [INDENT=2]At 10th level: learn Brutal Critical and/or Relentless Rage[/INDENT] [INDENT=2]At 15th level: learn Persistent Rage[/INDENT] You could give all of these features to the player at each level, or you could let the player choose their favorite from the list, it really just depends on what you're looking for. [/SPOILER] This is just off the top of my head; it could use some polish but my point is, it can be done well if this is the sort of thing you are looking for. A better option, in my opinion, would be to let a Fighter select the subclasses of other classes as archetypes: [SPOILER=Totem Warrior as a Fighter subclass]Like, say you roll up a Fighter and choose the Totem Warrior "Path" at 3rd level: [INDENT=2]At 3rd level: gain the Rage ability in addition to Spirit Seeker.[/INDENT] Done. All other subclass features of the Totem Warrior are applied normally thereafter.[/SPOILER] Again, just sketching stuff out...needs polish but that's the gist of it. I understand why people want dozens of classes and subclasses, I really do. And given the dozens (hundreds?) of subclasses available already, with more added every year, it's clearly the most popular opinion. But some of us would prefer a more modular, unified approach. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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