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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Celebrim" data-source="post: 9362033" data-attributes="member: 4937"><p>Hate seems a strong word. I find every past expression of "psionic" fundamentally flawed and every expression of it post 1e AD&D strictly unnecessary. The only concept for psionic that every made sense was innate arcane knacks or gifts that did not depend on the level of the character and as such was not tied to class. Psionic as just another class never made sense at all and made even less sense after the introduction of the sorcerer which divided arcane into either "born with it" or "learned it by studying" already which made "psionic" (again, a horrible name) just another sort of arcane magician that was born with their magic. As such, I find the inclusion of the class absolutely pointless and likely a marker of bad overall design in the system, since a well-designed system would not require such a class.</p><p></p><p>And as such, I'd rather the design team work on something else, particularly since in my opinion there has never been a full and complete version of the game since like 1e AD&D which while complete was marred by lots of poor design. 3e improved the design, but instead of working to make a complete functional system worked really hard at selling books for short term profit at expense of the long-term health of the system, resulting ultimately in undermining its own design and making almost everyone unhappy but theoretical optimizers that treat chargen as the whole game.</p><p></p><p>There is no rational reason for wanting a psion that shouldn't be addressed by better design of the core magic system, and I don't count "but I want my psi points!" as a rational reason. </p><p></p><p>After a full, complete and well-designed system is available as the core game, I'd be happy to see alternative magic systems published but the degree of modularity implied by such a design would mean there would never be anything like the "psion" as people imagine it. Instead you'd just have a swappable way to play wizards with spell points instead of spell slots that would perfectly integrate with the entire rest of the system and there wouldn't be stupid arguments like, "But my magic goes through spell resistance because it's psionics and not magic!" Likewise, you'd have wizards that could cast "ego whip" or "body weaponry" in the base game.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9362033, member: 4937"] Hate seems a strong word. I find every past expression of "psionic" fundamentally flawed and every expression of it post 1e AD&D strictly unnecessary. The only concept for psionic that every made sense was innate arcane knacks or gifts that did not depend on the level of the character and as such was not tied to class. Psionic as just another class never made sense at all and made even less sense after the introduction of the sorcerer which divided arcane into either "born with it" or "learned it by studying" already which made "psionic" (again, a horrible name) just another sort of arcane magician that was born with their magic. As such, I find the inclusion of the class absolutely pointless and likely a marker of bad overall design in the system, since a well-designed system would not require such a class. And as such, I'd rather the design team work on something else, particularly since in my opinion there has never been a full and complete version of the game since like 1e AD&D which while complete was marred by lots of poor design. 3e improved the design, but instead of working to make a complete functional system worked really hard at selling books for short term profit at expense of the long-term health of the system, resulting ultimately in undermining its own design and making almost everyone unhappy but theoretical optimizers that treat chargen as the whole game. There is no rational reason for wanting a psion that shouldn't be addressed by better design of the core magic system, and I don't count "but I want my psi points!" as a rational reason. After a full, complete and well-designed system is available as the core game, I'd be happy to see alternative magic systems published but the degree of modularity implied by such a design would mean there would never be anything like the "psion" as people imagine it. Instead you'd just have a swappable way to play wizards with spell points instead of spell slots that would perfectly integrate with the entire rest of the system and there wouldn't be stupid arguments like, "But my magic goes through spell resistance because it's psionics and not magic!" Likewise, you'd have wizards that could cast "ego whip" or "body weaponry" in the base game. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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