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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Celebrim" data-source="post: 9362174" data-attributes="member: 4937"><p>Back like in 2004 when I was processing the conversion of my 1e AD&D campaign world into 3e and what I would do with psionics and in particular what I felt was the best way to bring psionic monsters into the game that might have been missed by the core 3e game (which don't get me wrong, I thought on the whole was a tremendously good effort) I actually ran through the 1e AD&D psionic rules and listed everything that was in them that wasn't in the 3e rules. And I basically came to the conclusion that the list was pretty short - attack and defense abilities and a few interesting disciplines that where just some other way to do something with a slightly different block of text than a spell.</p><p></p><p>So I just made those spells. Psionic blast was now a spell. Body weaponry was now a spell. And so forth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9362174, member: 4937"] Back like in 2004 when I was processing the conversion of my 1e AD&D campaign world into 3e and what I would do with psionics and in particular what I felt was the best way to bring psionic monsters into the game that might have been missed by the core 3e game (which don't get me wrong, I thought on the whole was a tremendously good effort) I actually ran through the 1e AD&D psionic rules and listed everything that was in them that wasn't in the 3e rules. And I basically came to the conclusion that the list was pretty short - attack and defense abilities and a few interesting disciplines that where just some other way to do something with a slightly different block of text than a spell. So I just made those spells. Psionic blast was now a spell. Body weaponry was now a spell. And so forth. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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