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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="jmartkdr2" data-source="post: 9362216" data-attributes="member: 7017304"><p>Something that captures the flavor of the psion, which has a few key points:</p><p></p><p>1. IS NOT SPELLCASTING. If it's the same as a wizard, it's not a psion. This has been the core feature of psionics for 45 years by now, and at no point has "just make them like every other spellcaster but call them psions" ever been seen as an acceptable answer. It doesn't need to be <em>very</em> different or wholly unique -the difference between spellcasting and pact magic is enough of a change, but just calling a sorcerer a psion while making them wave a wand and chant an incantation ain't gonna cut it. If you really think you'll just convince all the players who aren't satisfied with wizards-as-psions with your brand-new, never-before-suggested "just reflavor it!" argument you really have not been reading the room - for 45 years.</p><p></p><p>2. Is based on pure mental discipline, not components or special words or items needed.</p><p></p><p>3. Focuses on the kinds of powers psychic are known for in fiction: telepathy, telekinesis, etc.</p><p></p><p>4. Ties into the existing psionic lore of DnD, like Mind Flayers and Gith and aboleths.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9362216, member: 7017304"] Something that captures the flavor of the psion, which has a few key points: 1. IS NOT SPELLCASTING. If it's the same as a wizard, it's not a psion. This has been the core feature of psionics for 45 years by now, and at no point has "just make them like every other spellcaster but call them psions" ever been seen as an acceptable answer. It doesn't need to be [I]very[/I] different or wholly unique -the difference between spellcasting and pact magic is enough of a change, but just calling a sorcerer a psion while making them wave a wand and chant an incantation ain't gonna cut it. If you really think you'll just convince all the players who aren't satisfied with wizards-as-psions with your brand-new, never-before-suggested "just reflavor it!" argument you really have not been reading the room - for 45 years. 2. Is based on pure mental discipline, not components or special words or items needed. 3. Focuses on the kinds of powers psychic are known for in fiction: telepathy, telekinesis, etc. 4. Ties into the existing psionic lore of DnD, like Mind Flayers and Gith and aboleths. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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