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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9362250" data-attributes="member: 87792"><p>Except that <a href="https://www.d20srd.org/srd/psionic/powers/planeShiftPsionic.htm" target="_blank">this</a> is a spell with only some of the serial numbers filed off. (And remember that I'm using a different one of them each time).</p><p style="margin-left: 20px"><strong>Plane Shift, Psionic</strong></p> <p style="margin-left: 20px">Psychoportation</p> <p style="margin-left: 20px">Level: Psion/wilder 5</p> <p style="margin-left: 20px">Display: Visual</p> <p style="margin-left: 20px">Manifesting Time: 1 standard action</p> <p style="margin-left: 20px">Range: Touch</p> <p style="margin-left: 20px">Target: Willing creature touched, or up to eight willing creatures joining hands</p> <p style="margin-left: 20px">Duration: Instantaneous</p> <p style="margin-left: 20px">Power Points: 9</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As the plane shift spell, except as noted here.</p><p></p><p><em>Psions</em> (outside 4e) are wizards with the serial numbers filed off.</p><p></p><p>Which is why the Aberrant Mind doesn't do that. Here's what it does.</p><h3><p style="margin-left: 20px"><span style="font-size: 18px">Psionic Sorcery</span></p> </h3> <p style="margin-left: 20px">Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, <strong>it requires no verbal or somatic components, and it requires no material components</strong>, unless they are consumed by the spell.</p><p></p><p>No verbal, somatic, or material components. And uses spell points (by way of sorcery points) rather than spell slots.</p><p></p><p>One D&D Great Old Ones get:</p><p style="margin-left: 20px"><strong>LEVEL 3: PSYCHIC SPELLS</strong></p> <p style="margin-left: 20px">When you cast a Warlock spell that deals damage, you can change its damage type to Psychic. In addition, when you cast a Warlock spell that is an Enchantment or Illusion, you can do so without verbal or somatic components.</p><p></p><p><em>No one </em>is saying that psychic sorcerers or warlocks should, after their initial learning, flail around with wands and magic words (and I hope that Aberrant Minds get to stop at 3rd level in 5.24). The fact that first and second level psychic warlocks need to chant and gesture until they get better I don't see as a problem; they are just learning and think they are more like other casters.</p><p></p><p>All of which Aberrant Minds and 5.24 GOOlocks nail <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9362250, member: 87792"] Except that [URL='https://www.d20srd.org/srd/psionic/powers/planeShiftPsionic.htm']this[/URL] is a spell with only some of the serial numbers filed off. (And remember that I'm using a different one of them each time). [INDENT][B]Plane Shift, Psionic[/B][/INDENT] [INDENT]Psychoportation[/INDENT] [INDENT]Level: Psion/wilder 5[/INDENT] [INDENT]Display: Visual[/INDENT] [INDENT]Manifesting Time: 1 standard action[/INDENT] [INDENT]Range: Touch[/INDENT] [INDENT]Target: Willing creature touched, or up to eight willing creatures joining hands[/INDENT] [INDENT]Duration: Instantaneous[/INDENT] [INDENT]Power Points: 9[/INDENT] [INDENT][/INDENT] [INDENT]As the plane shift spell, except as noted here.[/INDENT] [I]Psions[/I] (outside 4e) are wizards with the serial numbers filed off. Which is why the Aberrant Mind doesn't do that. Here's what it does. [HEADING=2][INDENT][SIZE=5]Psionic Sorcery[/SIZE][/INDENT][/HEADING] [INDENT]Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, [B]it requires no verbal or somatic components, and it requires no material components[/B], unless they are consumed by the spell.[/INDENT] No verbal, somatic, or material components. And uses spell points (by way of sorcery points) rather than spell slots. One D&D Great Old Ones get: [INDENT][B]LEVEL 3: PSYCHIC SPELLS[/B][/INDENT] [INDENT]When you cast a Warlock spell that deals damage, you can change its damage type to Psychic. In addition, when you cast a Warlock spell that is an Enchantment or Illusion, you can do so without verbal or somatic components.[/INDENT] [I]No one [/I]is saying that psychic sorcerers or warlocks should, after their initial learning, flail around with wands and magic words (and I hope that Aberrant Minds get to stop at 3rd level in 5.24). The fact that first and second level psychic warlocks need to chant and gesture until they get better I don't see as a problem; they are just learning and think they are more like other casters. All of which Aberrant Minds and 5.24 GOOlocks nail :) [/QUOTE]
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