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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9362285" data-attributes="member: 87792"><p>So Aberrant Minds and GOOlocks are fine. We're agreed.</p><p></p><p>Me, I don't think it's the <em>component</em>s that make the spell.</p><p></p><p>Five is too many. Two I'd say is fine.</p><p></p><p>Which makes them both 50% better than any version of Psions ever - and at a much lower overhead.</p><p></p><p>To illustrate why there is no problem with level 1 and 2 psychics having verbal and somatic components we can actually look at fictional depictions of psychics. When <em>Eleven</em> (another far-realm connected psychic) tilts her head and glares at something hard, not letting her gaze leave it <em>that is a somatic component</em>. When Professor X raises his hands to his head for a psychic power <em>that is a somatic component</em>. When Luke reached his hand out in the ice cave in Hoth to help him grab the lightsabre that too was a somatic component. If Eleven were to chant under her breath "Fall... Fall... Fall..." when trying to impact something with telekinesis that would be a verbal component.</p><p></p><p>Characters at the training wheels levels (1 and 2) needing mantras and gestures that are tied to what they are trying to do with their psychic powers while growing out of it at higher levels I do not see as a problem. I see it as a growth in expertise. And if level 1 and 2 characters think (because spells are more common than psionics) that they need to make the normal magical symbols and gestures and concentrate too much on those I again see no problem. Level 6 I agree is too high.</p><p></p><p>This isn't them being something else first. It's them not needing training wheels.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9362285, member: 87792"] So Aberrant Minds and GOOlocks are fine. We're agreed. Me, I don't think it's the [I]component[/I]s[I] [/I]that make the spell. Five is too many. Two I'd say is fine. Which makes them both 50% better than any version of Psions ever - and at a much lower overhead. To illustrate why there is no problem with level 1 and 2 psychics having verbal and somatic components we can actually look at fictional depictions of psychics. When [I]Eleven[/I] (another far-realm connected psychic) tilts her head and glares at something hard, not letting her gaze leave it [I]that is a somatic component[/I]. When Professor X raises his hands to his head for a psychic power [I]that is a somatic component[/I]. When Luke reached his hand out in the ice cave in Hoth to help him grab the lightsabre that too was a somatic component. If Eleven were to chant under her breath "Fall... Fall... Fall..." when trying to impact something with telekinesis that would be a verbal component. Characters at the training wheels levels (1 and 2) needing mantras and gestures that are tied to what they are trying to do with their psychic powers while growing out of it at higher levels I do not see as a problem. I see it as a growth in expertise. And if level 1 and 2 characters think (because spells are more common than psionics) that they need to make the normal magical symbols and gestures and concentrate too much on those I again see no problem. Level 6 I agree is too high. This isn't them being something else first. It's them not needing training wheels. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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