Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9362292" data-attributes="member: 4937"><p>OK, sounds fine. I can work with that provide it's an internally consistent request. Let's see.</p><p></p><p></p><p></p><p>Wait a minute? I thought you just needed something to capture the flavor of the psionic. Now you are saying that to capture the flavor you need ... mechanical differences? What does that have to do with flavor?</p><p></p><p></p><p></p><p>That's an absolute non-starter. It is and always has been spellcasting. Sure, maybe it's spellcasting by a different means based on your inherent magical ability rather than learning and study, but it's always been spellcasting. Sure, maybe it wasn't originally modelled with spell slots but mana points because originally it represented non-class based magic that wasn't tied to your level (and didn't increase) and so spell slots by level were awkward , but it's always been spellcasting. "Psionics" (how do I hate that word) are just psychic powers, which you will later admit yourself. So if you are going to admit that its just psychic powers, then it's spellcasting no ifs ands or buts.</p><p></p><p>Again, if really this just comes down to "BUT I WANT MY SPELL POINTS!" or "I HAVE TO BE DIFFERENT!" then I'm really not interested and there are tons of rational reasons for that. For example, if you come to me insisting that you have to have two magic systems that are incompatible and one of them isn't really magic even though its really magic then I have to take account of that when stocking or generating magical treasure. I now have to have magical treasure that just works for arcane casters and magical treasure that just works for psionic casters. And that totally trumps, "I HAVE TO BE DIFFERENT!" because your difference is making the game suck. Likewise, I don't need complicated interactions to debate like does this bypass spell resistance or does it detect as magic when someone uses a psionic power in the presence of a magical sensor. It's all going to be magic, so that it "IS NOT SPELLCASTING" is just not even remotely something to negotiate when designing hypothetical edition.</p><p></p><p></p><p></p><p>Now that I can be on board with, but really it's just a statement of your second note.</p><p></p><p></p><p></p><p>OK, so first arcane magic is already based on mental discipline so all this really says is you want your "psion" to be able to eschew spell components. You want no verbal, somatic, or material components in order to work magic. And OK, that's a thing, and with material components it's not even a big thing because hardly anyone tracks them anyway. They are mostly there to impose costs on rare ritual magic or to allow wizards to be imprisoned and the like. But, it's worth noting that verbal and somatic components are regular and frequent restrictions on the use of magic that matters in very meaningful ways. Like if you want to cast a spell at a dinner party it's a huge advantage if you can do it still and silent. And what your really asking for is to get away with things if they fail their saving throw because who did that, right? So what you are really asking for here is to be a Sorcerer but better. Not just a little better but A LOT BETTER.</p><p></p><p>Worse, often what you are really asking for here is advantage on surprise or Quickened magic. With no warning about a spell being cast and no actions to take place to do the magic, what the player is often asking for is the power to always win surprise, to go first, and to take no time doing it. It's like the player that thinks he deserves surprise by describing how sudden his attack is and by announcing it first he won it. And I think that's a massive advantage if it can be argued for and generally dysfunctional otherwise. </p><p></p><p>I'm not unsympathetic to the request to do most of your magic Still and Silent, but this is a very valuable thing you are asking for and so you are going to have to give up a bunch or else except that things can only be Still and Silent in a very narrow domain in order to prevent abuse. Are you with me on that or is what you are really asking for is just I HAVE TO BE BETTER THAN THE WIZARD! Eh?</p><p></p><p></p><p></p><p>Yes, but psychic powers are just spellcasting and traditional wizard powers. And the more broadly you define psychic powers like psychic surgery, pyrokinesis, detect spirits, communicate with the dead and so forth the more it's obvious that what you are really asking for is be the wizard but better since you are clearly doing it all anyway but with far less restrictions. So really, there is no focus here or narrowing down of powers. Psychic powers straddle the arcane/divine line because they are ultimately rooted in traditional Western shamanistic and occult practice, just rebranded late in the 19th century when superstition became socially problematic. (See also Theurgy and White Magic in the middle ages for similar but different reasons.) </p><p></p><p></p><p></p><p>Sure, that's not hard. In my game you might be like, "Grandfather was once an aboleth slave before he escaped, but he escaped changed and now my family is blessed or cursed with strange powers in their blood and some members of the family manifest strange mental powers!" Totally acceptable backstory.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9362292, member: 4937"] OK, sounds fine. I can work with that provide it's an internally consistent request. Let's see. Wait a minute? I thought you just needed something to capture the flavor of the psionic. Now you are saying that to capture the flavor you need ... mechanical differences? What does that have to do with flavor? That's an absolute non-starter. It is and always has been spellcasting. Sure, maybe it's spellcasting by a different means based on your inherent magical ability rather than learning and study, but it's always been spellcasting. Sure, maybe it wasn't originally modelled with spell slots but mana points because originally it represented non-class based magic that wasn't tied to your level (and didn't increase) and so spell slots by level were awkward , but it's always been spellcasting. "Psionics" (how do I hate that word) are just psychic powers, which you will later admit yourself. So if you are going to admit that its just psychic powers, then it's spellcasting no ifs ands or buts. Again, if really this just comes down to "BUT I WANT MY SPELL POINTS!" or "I HAVE TO BE DIFFERENT!" then I'm really not interested and there are tons of rational reasons for that. For example, if you come to me insisting that you have to have two magic systems that are incompatible and one of them isn't really magic even though its really magic then I have to take account of that when stocking or generating magical treasure. I now have to have magical treasure that just works for arcane casters and magical treasure that just works for psionic casters. And that totally trumps, "I HAVE TO BE DIFFERENT!" because your difference is making the game suck. Likewise, I don't need complicated interactions to debate like does this bypass spell resistance or does it detect as magic when someone uses a psionic power in the presence of a magical sensor. It's all going to be magic, so that it "IS NOT SPELLCASTING" is just not even remotely something to negotiate when designing hypothetical edition. Now that I can be on board with, but really it's just a statement of your second note. OK, so first arcane magic is already based on mental discipline so all this really says is you want your "psion" to be able to eschew spell components. You want no verbal, somatic, or material components in order to work magic. And OK, that's a thing, and with material components it's not even a big thing because hardly anyone tracks them anyway. They are mostly there to impose costs on rare ritual magic or to allow wizards to be imprisoned and the like. But, it's worth noting that verbal and somatic components are regular and frequent restrictions on the use of magic that matters in very meaningful ways. Like if you want to cast a spell at a dinner party it's a huge advantage if you can do it still and silent. And what your really asking for is to get away with things if they fail their saving throw because who did that, right? So what you are really asking for here is to be a Sorcerer but better. Not just a little better but A LOT BETTER. Worse, often what you are really asking for here is advantage on surprise or Quickened magic. With no warning about a spell being cast and no actions to take place to do the magic, what the player is often asking for is the power to always win surprise, to go first, and to take no time doing it. It's like the player that thinks he deserves surprise by describing how sudden his attack is and by announcing it first he won it. And I think that's a massive advantage if it can be argued for and generally dysfunctional otherwise. I'm not unsympathetic to the request to do most of your magic Still and Silent, but this is a very valuable thing you are asking for and so you are going to have to give up a bunch or else except that things can only be Still and Silent in a very narrow domain in order to prevent abuse. Are you with me on that or is what you are really asking for is just I HAVE TO BE BETTER THAN THE WIZARD! Eh? Yes, but psychic powers are just spellcasting and traditional wizard powers. And the more broadly you define psychic powers like psychic surgery, pyrokinesis, detect spirits, communicate with the dead and so forth the more it's obvious that what you are really asking for is be the wizard but better since you are clearly doing it all anyway but with far less restrictions. So really, there is no focus here or narrowing down of powers. Psychic powers straddle the arcane/divine line because they are ultimately rooted in traditional Western shamanistic and occult practice, just rebranded late in the 19th century when superstition became socially problematic. (See also Theurgy and White Magic in the middle ages for similar but different reasons.) Sure, that's not hard. In my game you might be like, "Grandfather was once an aboleth slave before he escaped, but he escaped changed and now my family is blessed or cursed with strange powers in their blood and some members of the family manifest strange mental powers!" Totally acceptable backstory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
Top