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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9362555" data-attributes="member: 87792"><p>Oh it did. I'm just finding your outrage ridiculous and to fly in the face of the themes of <em>both</em> bards <em>and</em> psionics, which overlap a lot <em>especially</em> if you don't somehow tie bards to music.</p><p></p><p>"Just an evolutionary line of the same thing" in the same way that wolves and labradors are the same evolutionary line? The Psion is a spell point wizard with a splash of paint who casts what appear to me to be clearly and unambiguously spells. </p><p></p><p>The <em>mystic</em> for starters isn't physically templated off a wizard. They can wear armour and have more hit points than the wizard; they are solid adventurers with some physicality. Their powers show the legacy of having started life as a wizard variant. But let's compare roughly equivalent abilities between a mystic and a 5e wizard.</p><p style="margin-left: 20px"><strong>Climbing (2 psi)</strong>. You grow tiny hooked claws that give you gain a climbing speed equal to your walking speed.</p><p>vs</p><h3><p style="margin-left: 20px">Spider Climb</p> </h3> <p style="margin-left: 20px">2 Transmutation </p> <p style="margin-left: 20px">Casting Time: 1 action</p> <p style="margin-left: 20px">Range: Touch</p> <p style="margin-left: 20px">Target: One willing creature you touch</p> <p style="margin-left: 20px">Components: V S M (A drop of bitumen and a spider)</p> <p style="margin-left: 20px">Duration: Up to 1 hour</p> <p style="margin-left: 20px">Classes: Artificer, Sorcerer, Warlock, Wizard</p> <p style="margin-left: 20px">Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.</p><p></p><p>Now half of what's in the spell is in the mystic ability is shared. But doesn't need writing. The first was the whole thing. And a mystic doesn't pick a random assortment of spells, they pick the discipline and get all the abilities from it. Meanwhile the 3.5 <a href="https://www.d20srd.org/srd/psionic/classes/psion.htm" target="_blank">Psion</a>, being a generic caster with the serial numbers filed off picked spells like a generic caster that were sometimes so generic they literally referenced the arcane spell.</p><p></p><p>Or to put things another way the psion (ignoring 4e) looks to me, other than the 70 pages of spells, like someone made a very simple "flavour is free" homebrew of a spell point wizard, and called it a psion. And then got paid by the column inch for the spells and the fluff (this is a general problem I find in both 2e and 3.x; they have more fluff rather than better fluff). The <em>Mystic</em> looks to me like a first or second draft from someone actually trying to do something different and that's worth taking into playtesting. And yes I can see how one is related to the other.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9362555, member: 87792"] Oh it did. I'm just finding your outrage ridiculous and to fly in the face of the themes of [I]both[/I] bards [I]and[/I] psionics, which overlap a lot [I]especially[/I] if you don't somehow tie bards to music. "Just an evolutionary line of the same thing" in the same way that wolves and labradors are the same evolutionary line? The Psion is a spell point wizard with a splash of paint who casts what appear to me to be clearly and unambiguously spells. The [I]mystic[/I] for starters isn't physically templated off a wizard. They can wear armour and have more hit points than the wizard; they are solid adventurers with some physicality. Their powers show the legacy of having started life as a wizard variant. But let's compare roughly equivalent abilities between a mystic and a 5e wizard. [INDENT][B]Climbing (2 psi)[/B]. You grow tiny hooked claws that give you gain a climbing speed equal to your walking speed.[/INDENT] vs [HEADING=2][INDENT]Spider Climb[/INDENT][/HEADING] [INDENT]2 Transmutation [/INDENT] [INDENT]Casting Time: 1 action[/INDENT] [INDENT]Range: Touch[/INDENT] [INDENT]Target: One willing creature you touch[/INDENT] [INDENT]Components: V S M (A drop of bitumen and a spider)[/INDENT] [INDENT]Duration: Up to 1 hour[/INDENT] [INDENT]Classes: Artificer, Sorcerer, Warlock, Wizard[/INDENT] [INDENT]Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.[/INDENT] Now half of what's in the spell is in the mystic ability is shared. But doesn't need writing. The first was the whole thing. And a mystic doesn't pick a random assortment of spells, they pick the discipline and get all the abilities from it. Meanwhile the 3.5 [URL='https://www.d20srd.org/srd/psionic/classes/psion.htm']Psion[/URL], being a generic caster with the serial numbers filed off picked spells like a generic caster that were sometimes so generic they literally referenced the arcane spell. Or to put things another way the psion (ignoring 4e) looks to me, other than the 70 pages of spells, like someone made a very simple "flavour is free" homebrew of a spell point wizard, and called it a psion. And then got paid by the column inch for the spells and the fluff (this is a general problem I find in both 2e and 3.x; they have more fluff rather than better fluff). The [I]Mystic[/I] looks to me like a first or second draft from someone actually trying to do something different and that's worth taking into playtesting. And yes I can see how one is related to the other. [/QUOTE]
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