Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9362984" data-attributes="member: 87792"><p>And Aberrant Minds cast psionic spells. The psion (whether 2e, 3.0, or 3.5, so 33 years not 40) looked like a wizard, talked like a wizard, had hit points and spell slots like a wizard, and wore armour and used weapons like a wizard. And cast spells almost entirely like a wizard ... other than from a different list that was frequently full of things like "Charm, Psionic". And the only substantial differences were:</p><ul> <li data-xf-list-type="ul">They used a "manifester level" not a caster level</li> <li data-xf-list-type="ul">They used a display not components</li> <li data-xf-list-type="ul">They used power points not spell slots - and could occasionally be upcast</li> </ul><p>This is as much a lazy knockoff of the wizard as the 3.0/3.5 sorcerer was. The key difference between the two being that Sorcerers were added as an excuse to give wizards more spells because they "shared" them, while Psions didn't share the word because it allowed you to add spells like Darkvision, Psionic, and fill column inches to sell more books full of crunch.</p><p></p><p>In 1e psychic powers were at least different to magic spells - so 40 years isn't true. They were just very bad mechanics.</p><p></p><p>Wizards and sorcerers <em>do</em> have an identity that isn't just "Grab bag of spells in the game". Admittedly it took about a decade for sorcerers to get one. (4e as ever delivering the fluff). But wizards casting their spells out of books allows them to change up their spells in a limited way and to cast rituals without having them prepared.</p><p></p><p>But if we're talking about identities in mean terms <em>Psions</em> need one beyond "Power point casters" (Aberrant Minds are) who use psychic spells (Aberrant minds do), have no V,S, M components (again Aberrant Minds do) and are an excuse to print and sell you new spells and reprint spells with a splash of paint such as Grease, Psionic. Aberrant minds cover the <em>entire</em> mechanical identity of Psions that's not a naked cash grab to sell more books and bloatware.</p><p></p><p>Divine magic <em>is</em> just spells. It's just a different spell list.</p><p></p><p>But there are significant differences beyond that between a <em>Cleric</em> and a <em>Sorcerer</em>. A cleric traditionally stands in the front lines, wearing heavy armour, bashing people over the head with maces, and can change up their spells on a daily basis. Even when we make the Sorcerer a Divine Soul Sorcerer so their spell lists thoroughly overlap it's generally possible at a glance to tell the metamagicking Divine Soul from the beefy and armoured cleric.</p><p></p><p>Meanwhile there is minimal difference between a sorcerer and a psion. <em>Both</em> stand in the back lines with the lowest possible hit dice, wear no armour by default, and are about as inept with weapons as it is possible for a playable class in D&D to be. They hang around in the same place at the battlefield, wearing the same clothes, using the same weapons, and doing the same things (casting backline spells) that refresh on the same daily cycle with many of them having almost the same name, such as Banishment and its knock-off Banishment, Psionic. Both can upcast and neither of them can readily change up their spells the way a cleric or wizard can. </p><p></p><p>This means that when we open up the more psionic spells to the sorcerer and give them the tiny pieces of fluff of no components and of outright power points there is <em>nothing</em> left of the active identity of the Psion. They walk alike, dress alike, cast alike, cast the same spells, and can change their spells in the same way and on the same cycle.</p><p></p><p>4e psionics were annoying. As a 4e fan psions were one of the things I don't want to see - and although I'd like to see a redone Battlemind it takes working from scratch.</p><p></p><p>Divine Soul Sorcerer already has them. They don't have all cleric spells and all psychic spells <em>at the same time</em>. But they have them and it doesn't threaten the cleric.</p><p></p><p>But the cleric is wearing heavy armour, carrying a shield, and has a d8 hit die. Meanwhile the psion has the same hit die as the wizard (or sorcerer), and is wearing robes like the wizard and wandering around the back lines like a wizard. The basic <em>attack</em> might be the same - but gets stopped by the cleric's (literal) armour. The psion is making death saves.</p><p></p><p>It's not <em>source</em> that keeps clerics safe. And it's not "merging into wizard", it's "Merging into sorcerer". As mentioned you can and they have merged the entire cleric spell list into Divine Soul Sorcerer and it does not threaten the cleric class because a cleric does not behave like a wizard or sorcerer.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9362984, member: 87792"] And Aberrant Minds cast psionic spells. The psion (whether 2e, 3.0, or 3.5, so 33 years not 40) looked like a wizard, talked like a wizard, had hit points and spell slots like a wizard, and wore armour and used weapons like a wizard. And cast spells almost entirely like a wizard ... other than from a different list that was frequently full of things like "Charm, Psionic". And the only substantial differences were: [LIST] [*]They used a "manifester level" not a caster level [*]They used a display not components [*]They used power points not spell slots - and could occasionally be upcast [/LIST] This is as much a lazy knockoff of the wizard as the 3.0/3.5 sorcerer was. The key difference between the two being that Sorcerers were added as an excuse to give wizards more spells because they "shared" them, while Psions didn't share the word because it allowed you to add spells like Darkvision, Psionic, and fill column inches to sell more books full of crunch. In 1e psychic powers were at least different to magic spells - so 40 years isn't true. They were just very bad mechanics. Wizards and sorcerers [I]do[/I] have an identity that isn't just "Grab bag of spells in the game". Admittedly it took about a decade for sorcerers to get one. (4e as ever delivering the fluff). But wizards casting their spells out of books allows them to change up their spells in a limited way and to cast rituals without having them prepared. But if we're talking about identities in mean terms [I]Psions[/I] need one beyond "Power point casters" (Aberrant Minds are) who use psychic spells (Aberrant minds do), have no V,S, M components (again Aberrant Minds do) and are an excuse to print and sell you new spells and reprint spells with a splash of paint such as Grease, Psionic. Aberrant minds cover the [I]entire[/I] mechanical identity of Psions that's not a naked cash grab to sell more books and bloatware. Divine magic [I]is[/I] just spells. It's just a different spell list. But there are significant differences beyond that between a [I]Cleric[/I] and a [I]Sorcerer[/I]. A cleric traditionally stands in the front lines, wearing heavy armour, bashing people over the head with maces, and can change up their spells on a daily basis. Even when we make the Sorcerer a Divine Soul Sorcerer so their spell lists thoroughly overlap it's generally possible at a glance to tell the metamagicking Divine Soul from the beefy and armoured cleric. Meanwhile there is minimal difference between a sorcerer and a psion. [I]Both[/I] stand in the back lines with the lowest possible hit dice, wear no armour by default, and are about as inept with weapons as it is possible for a playable class in D&D to be. They hang around in the same place at the battlefield, wearing the same clothes, using the same weapons, and doing the same things (casting backline spells) that refresh on the same daily cycle with many of them having almost the same name, such as Banishment and its knock-off Banishment, Psionic. Both can upcast and neither of them can readily change up their spells the way a cleric or wizard can. This means that when we open up the more psionic spells to the sorcerer and give them the tiny pieces of fluff of no components and of outright power points there is [I]nothing[/I] left of the active identity of the Psion. They walk alike, dress alike, cast alike, cast the same spells, and can change their spells in the same way and on the same cycle. 4e psionics were annoying. As a 4e fan psions were one of the things I don't want to see - and although I'd like to see a redone Battlemind it takes working from scratch. Divine Soul Sorcerer already has them. They don't have all cleric spells and all psychic spells [I]at the same time[/I]. But they have them and it doesn't threaten the cleric. But the cleric is wearing heavy armour, carrying a shield, and has a d8 hit die. Meanwhile the psion has the same hit die as the wizard (or sorcerer), and is wearing robes like the wizard and wandering around the back lines like a wizard. The basic [I]attack[/I] might be the same - but gets stopped by the cleric's (literal) armour. The psion is making death saves. It's not [I]source[/I] that keeps clerics safe. And it's not "merging into wizard", it's "Merging into sorcerer". As mentioned you can and they have merged the entire cleric spell list into Divine Soul Sorcerer and it does not threaten the cleric class because a cleric does not behave like a wizard or sorcerer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
Top