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General Tabletop Discussion
*Dungeons & Dragons
What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Mephista" data-source="post: 9363061" data-attributes="member: 6786252"><p>What I want to see happen - </p><p>* wizard spell list trimmed down, with a number of spells going to other casters. The wizard can then pick some back up with subclass spell lists. This will help make different wizard subclasses feel different from each other.</p><p></p><p>* an official way to have paladin, ranger and artificer use pact magic instead of half-caster progression, just like full casters can use a power point system. Which also implies a way for warlock to become half caster by implication, I suppose.</p><p></p><p>* My homebrew EL 12 rules to be printed in an official supplement (hey, I can dream). </p><p></p><p>* I want druids to have dragon magic, and shapeshift into a dragon. Actually, I kind of want to see more dragon stuff overall in Ranger and Barbarian too. I want dragons to be part of the inner planes, and Primal classes are the ones that tap into that. Which also means that Primal classes should get more genie magic too. I'd like to see more shadowfell/rot inspired stuff too.</p><p></p><p>* I want warlock to lean more into being a monster-magic "blue mage" type along with better emphasis on improving their pet options. What kind of infernalist can't even summon a hellhound or nightmare? </p><p></p><p>* If there is to be a third axis (martial, caster, X), then that third axis should be Technology. Artificer, Bard, Rogue, etc. should be redone in such a way that they're not casters. At which point, I would probably merge the Psion with Bard, but replace all spells with a UA mystic like system - you'd have your gemstone psychic, your bardic songs, your dances, your paintings and mimecraft and more. Artificer would go all in on being a gadgeteer or alchemist. Same with Rogue - I like Rogues having pocket sand, poisons, and mini-traps.</p><p></p><p>* sorry warlord fans, but I still think that Fighter should be tweaked into the Tactics class as a whole. Generals aren't promoteed out of nowhere, after all - they go to officer school and raise their way through the ranks like every other good soldier.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9363061, member: 6786252"] What I want to see happen - * wizard spell list trimmed down, with a number of spells going to other casters. The wizard can then pick some back up with subclass spell lists. This will help make different wizard subclasses feel different from each other. * an official way to have paladin, ranger and artificer use pact magic instead of half-caster progression, just like full casters can use a power point system. Which also implies a way for warlock to become half caster by implication, I suppose. * My homebrew EL 12 rules to be printed in an official supplement (hey, I can dream). * I want druids to have dragon magic, and shapeshift into a dragon. Actually, I kind of want to see more dragon stuff overall in Ranger and Barbarian too. I want dragons to be part of the inner planes, and Primal classes are the ones that tap into that. Which also means that Primal classes should get more genie magic too. I'd like to see more shadowfell/rot inspired stuff too. * I want warlock to lean more into being a monster-magic "blue mage" type along with better emphasis on improving their pet options. What kind of infernalist can't even summon a hellhound or nightmare? * If there is to be a third axis (martial, caster, X), then that third axis should be Technology. Artificer, Bard, Rogue, etc. should be redone in such a way that they're not casters. At which point, I would probably merge the Psion with Bard, but replace all spells with a UA mystic like system - you'd have your gemstone psychic, your bardic songs, your dances, your paintings and mimecraft and more. Artificer would go all in on being a gadgeteer or alchemist. Same with Rogue - I like Rogues having pocket sand, poisons, and mini-traps. * sorry warlord fans, but I still think that Fighter should be tweaked into the Tactics class as a whole. Generals aren't promoteed out of nowhere, after all - they go to officer school and raise their way through the ranks like every other good soldier. [/QUOTE]
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What is the right amount of Classes for Dungeons and Dragons?
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