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What is the right amount of Classes for Dungeons and Dragons?
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<blockquote data-quote="Neonchameleon" data-source="post: 9364496" data-attributes="member: 87792"><p>My vision says that 5e has comfortably the best psionics D&D has ever had because there is no One True Way to be psychic any more than there is to use magic. And that psionics are frequently but not always Space Magic.</p><p></p><p>That the Soulknife is a great low level telepath for a psychic spy - and that it covers Psylocke but not Professor X. That psychics from some of the most famous fictional universes (Babylon 5 and Warhammer 40k both explicitly spring to mind and Stranger Things implicitly - and even Marvel 616 for Jean Grey and the Phoenix Force) are frequently entirely thematically as well as mechanically appropriate to stat as GOOlocks using the OneD&D version.</p><p></p><p>And that 95% of the space covered by the Psion other than the Int/Cha argument (I'd ideally like both sorcerers and warlocks to flex their casting stat anyway) and a very few spells is covered by the Aberrant Mind already - and the Aberrant Mind does it in about two sides without vomiting 70 pages of spells all over the game the way historical Psion's have.</p><p></p><p>Adding a Psion on top of what already exists therefore would make the entire game meaningfully worse - harder to master and more confusing. While adding nothing of value other than to a few people with a squid allergy. And not only would the Psion mess up the game, it would mess up psionics by claiming dominion over what was already there as the One True Psionic Class.</p><p></p><p>The Mystic on the other hand doesn't have these problems. It is psionic but it's not saying I Am The Psionic Class. It isn't a wizard/sorcerer with the serial numbers filed off and the same hit points, proficiencies, armour, and very similar spell slots other than spell point casting (which the Aberrant Mind already has). It is doing its own thing in its own way rather than trying to invalidate what came before and the disciplines are worth exploring.</p><p></p><p>I don't think an extra class is needed - but that doesn't make one desirable. However any new classes shouldn't take a steaming dump on what came before.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9364496, member: 87792"] My vision says that 5e has comfortably the best psionics D&D has ever had because there is no One True Way to be psychic any more than there is to use magic. And that psionics are frequently but not always Space Magic. That the Soulknife is a great low level telepath for a psychic spy - and that it covers Psylocke but not Professor X. That psychics from some of the most famous fictional universes (Babylon 5 and Warhammer 40k both explicitly spring to mind and Stranger Things implicitly - and even Marvel 616 for Jean Grey and the Phoenix Force) are frequently entirely thematically as well as mechanically appropriate to stat as GOOlocks using the OneD&D version. And that 95% of the space covered by the Psion other than the Int/Cha argument (I'd ideally like both sorcerers and warlocks to flex their casting stat anyway) and a very few spells is covered by the Aberrant Mind already - and the Aberrant Mind does it in about two sides without vomiting 70 pages of spells all over the game the way historical Psion's have. Adding a Psion on top of what already exists therefore would make the entire game meaningfully worse - harder to master and more confusing. While adding nothing of value other than to a few people with a squid allergy. And not only would the Psion mess up the game, it would mess up psionics by claiming dominion over what was already there as the One True Psionic Class. The Mystic on the other hand doesn't have these problems. It is psionic but it's not saying I Am The Psionic Class. It isn't a wizard/sorcerer with the serial numbers filed off and the same hit points, proficiencies, armour, and very similar spell slots other than spell point casting (which the Aberrant Mind already has). It is doing its own thing in its own way rather than trying to invalidate what came before and the disciplines are worth exploring. I don't think an extra class is needed - but that doesn't make one desirable. However any new classes shouldn't take a steaming dump on what came before. [/QUOTE]
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